Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on C5 and defeats Rat's pawn!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero advances the pawn from H2 to H4, and right after that rat sets the king on F8, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to E6, while our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to G8. our hero claims the enemy pawn by landing on G6.
Rat's pawn advances from C4 to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Rat sets the pawn on A4, watching every square, while without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to G7, and our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from D7 to D6, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to F8.
our hero captures the enemy pawn: the pawn leaps from F5 to E6.
Rat's king advances from F8 to E7. our hero advances the pawn from G6 to G7, and right after that rat sets the king on D8, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to E7, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G7, and right after that rat's pawn advances from C5 to C4.
Check: our hero tightens the net by bringing the queen to F8.
Rat sets the king on E5, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the pawn to C5. our hero captures the pawn on D6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's pawn on E4.
Check: our hero tightens the net by bringing the queen to G4.
With dungeon cunning, Rat brings the king to E3. And it is checkmate: our hero ends the game on C5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 41 s
- Moves
- 39
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (39 moves) lasted longer than 18% of the games on this floor.