Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its king from F7 to G8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero advances the pawn from E2 to E4, and rat sets the pawn on D5, watching every square. A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Rat pushes the knight to B4, and right after that our hero's king takes F1, leaving E1 behind. Rat answers by moving the pawn from E7 to E5.
A clean strike: our hero's pawn topples the pawn on E6.
With dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the pawn to H4, and rat's pawn advances from A5 to A4.
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. Rat moves the knight from C6 to D4 and topples our hero's pawn.
our hero's pawn takes C3, leaving C2 behind. Rat advances to E6 and claims our pawn.
our hero slides the pawn across the board, from G2 to G4, and with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to G5, while rat's knight advances from E6 to C5.
our hero advances the pawn from H4 to H5, and rat sets the king on C8, watching every square. A clean strike: our hero's pawn topples the pawn on G6.
From the dark, Rat pushes the knight to B7, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from C8 to D7.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to C6. By taking the pawn on C4, our hero drives Rat into check.
Rat's king advances from C6 to D7. By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on E8, watching every square. From C7 to B7, our hero's queen swallows Rat's knight.
From the dark, Rat pushes the king to D8; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from D8 to E8.
From B8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G7, while rat's king advances from D7 to E7.
our hero advances the queen from B8 to B6, and rat sets the king on F7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
Rat advances to G8 and claims our queen.
our hero's queen takes H6, leaving B6 behind. Rat answers by moving the king from G8 to F7; then our hero slides the queen across the board, from H6 to H8.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to C4, and rat's king advances from E6 to D7.
our hero advances the pawn from C4 to C5, while rat sets the king on C6, watching every square. our hero gives check with the queen on C8.
From the dark, Rat pushes the king to D5; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from D5 to E4, and right after that our hero slides the pawn across the board, from C6 to C7.
With dungeon cunning, Rat brings the king to F3. our hero gives check with the queen on H3.
Rat's king advances from F3 to E4. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on F4, watching every square; then without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to G5, and right after that our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the king from G5 to F4. From H4, our hero's queen forces Rat to defend.
Rat advances to F3 and claims our pawn.
With a steady hand, our hero brings the queen to G5.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 53 s
- Moves
- 69
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 9 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.