Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's king lands on E3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to E5, while rat's pawn advances from C5 to C4. our hero advances the pawn from F2 to F3, and rat sets the pawn on C3, watching every square.

A clean strike: our hero's pawn topples the pawn on C3.

Rat advances to F3 and claims our pawn.

From G2 to F3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from B6 to A4; then our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the pawn to C5, and rat's pawn advances from E7 to E6. our hero advances the pawn from F3 to F4, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to C3; then our hero's king takes D2, leaving E1 behind.

Rat answers by moving the knight from C3 to B5, and right after that our hero slides the pawn across the board, from F4 to F5. Rat moves the pawn from E6 to F5 and topples our hero's pawn.

With a steady hand, our hero brings the king to D3, while rat's knight advances from B5 to A7. our hero advances the king from D3 to D4, and rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to E7, and right after that our hero's king takes E5, leaving D4 behind.

Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from E5 to D4. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to E5, and rat's king advances from F8 to E8. our hero advances the king from E5 to F6, while rat sets the knight on B5, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the knight to C3.

A clean strike: our hero's king topples the pawn on G6.

Rat answers by moving the pawn from F5 to F4, and right after that our hero slides the king across the board, from G6 to G5. Rat moves the king from E8 to E7 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on F4.

Rat's king advances from E7 to D8. our hero advances the pawn from H4 to H5, and rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the knight to D1, and right after that our hero's pawn takes H7, leaving H6 behind.

Rat answers by moving the king from E8 to D7. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the knight to E3. From F4 to E3, our hero's king swallows Rat's knight.

Rat's king advances from D7 to E7. our hero gives check with the queen on H4.

Rat sets the king on F7, watching every square. From H4 to A4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to E7. A clean strike: our hero's queen topples the pawn on C6.

Rat answers by moving the king from E7 to D8, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to A5, while rat's king advances from E7 to D8. our hero advances the pawn from A5 to A6, and rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to D8. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from D8 to E7. By taking the pawn on C7, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to F6. our hero gives check with the queen on F4.

Rat's king advances from F6 to G7. our hero advances the queen from A8 to A6, while rat sets the king on H8, watching every square.

Check: our hero tightens the net by bringing the queen to F8.

From the dark, Rat pushes the king to H7; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from H7 to G6.

From C7, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to F3, while rat's king advances from H5 to G5.

Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on H4, watching every square. Mate. our hero's queen on G4 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 6 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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