Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on G3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the pawn to D4; then rat's king advances from E8 to D8. our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on G5, watching every square, and without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the pawn to E5.
our hero claims the enemy pawn by landing on C6.
Rat answers by moving the king from D8 to E7, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to G4.
With a steady hand, our hero brings the pawn to A3, and right after that rat's king advances from E7 to E6. our hero captures the enemy pawn: the pawn leaps from C6 to D7.
A cruel blow: Rat's king captures our hero's pawn on D7.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to D6, and our hero's king takes D1, leaving E1 behind.
Rat answers by moving the pawn from E5 to E4, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to E5.
With a steady hand, our hero brings the pawn to H5; then rat's pawn advances from C7 to C6. our hero advances the pawn from H5 to H6, and right after that rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the pawn on H7. From the dark, Rat pushes the king to F4. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from F4 to F5, and our hero slides the king across the board, from D1 to E1. With dungeon cunning, Rat brings the pawn to G3.
our hero claims the enemy pawn by landing on G3.
Rat's king advances from F5 to G4. our hero advances the queen from H8 to H2; then rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to F5, and our hero's queen takes G1, leaving H2 behind.
Rat answers by moving the king from F5 to G6. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the pawn to E3. our hero captures the enemy pawn: the queen leaps from C5 to E3.
Rat's king advances from G6 to F6. our hero advances the pawn from C4 to C5, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F8. Check: our hero tightens the net by bringing the queen to H6.
Rat answers by moving the king from F8 to E8. our hero gives check with the queen on H8.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from E7 to D6.
our hero's pawn crowns on C8 and becomes a queen.
Rat sets the king on D5, watching every square, while without hurry or fear, our hero places the queen on C3. From the dark, Rat pushes the king to E6.
From H6, our hero's queen forces Rat to defend.
Rat answers by moving the king from E6 to F5. Check: our hero tightens the net by bringing the pawn to G4.
Rat's king falls on G4 and tears the pawn from our hero.
With a steady hand, our hero brings the queen to H2; then rat's king advances from G4 to G5. our hero advances the queen from C3 to D4, and right after that rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to G5, while our hero's queen takes B4, leaving D4 behind.
Rat answers by moving the king from G5 to G6. our hero captures the enemy pawn: the queen leaps from B4 to A5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to H8, and right after that rat's king advances from F7 to G6.
our hero advances the queen from A5 to C5; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the king to G6, and our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from G6 to F7, while our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to D3; then rat's king advances from G6 to G5.
Check: our hero tightens the net by bringing the queen to H5.
Rat sets the king on F4, watching every square, and without hurry or fear, our hero places the queen on H3. From the dark, Rat pushes the king to G5.
From E3, our hero's queen forces Rat to defend.
Rat answers by moving the king from G5 to G6, and our hero slides the king across the board, from D3 to E4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from F7 to G8. our hero advances the pawn from A5 to A6; then rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to E6, and our hero's queen takes C3, leaving E3 behind.
Rat answers by moving the king from E6 to F7. our hero's pawn crowns on A8 and becomes a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G5; then rat's king advances from E7 to F7.
our hero advances the queen from H3 to H6, and right after that rat sets the king on E7, watching every square. From C5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to A7.
Rat answers by moving the king from D7 to E8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from D8 to E8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 6 s
- Moves
- 113
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (113 moves) lasted longer than 87% of the games on this floor.