Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on D1 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

our hero slides the pawn across the board, from E2 to E4, and right after that with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to E5; then rat's king advances from E8 to F7.

our hero advances the pawn from H2 to H4, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Rat pushes the knight to F6. our hero claims the enemy knight by landing on F6.

Rat answers by moving the pawn from A5 to A4. our hero captures the pawn on E7 and leaves Rat in check.

With dungeon cunning, Rat brings the king to G8. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from G8 to G7. our hero advances the queen from E8 to A8.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

Without hurry or fear, our hero places the pawn on C3. On B1, Rat promotes and gains a reinforcing knight.

our hero's king takes C2, leaving D1 behind. Rat answers by moving the pawn from C5 to C4. our hero claims the enemy knight by landing on B1.

With dungeon cunning, Rat brings the pawn to A3. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat's king advances from G7 to H7. our hero claims the enemy pawn by landing on A3.

Rat sets the pawn on G3, watching every square. our hero gives check with the pawn on G6.

From the dark, Rat pushes the king to G7, while our hero's queen takes A8, leaving A3 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the queen across the board, from A8 to E4.

A cruel blow: Rat's pawn captures our hero's pawn on F2.

With a steady hand, our hero brings the pawn to D4. On F1, Rat promotes and gains a reinforcing queen.

our hero advances the king from B1 to B2. Rat gives check with the queen on F2.

Without hurry or fear, our hero places the queen on C2. Rat's queen falls on D4 and tears the pawn from our hero.

our hero captures the enemy queen: the pawn leaps from C3 to D4.

A cruel blow: Rat's pawn captures our hero's pawn on D4.

our hero slides the queen across the board, from C2 to D2. Rat's king falls on G6 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to G4; then rat's pawn advances from D4 to D3. our hero captures the pawn on D3 and leaves Rat in check.

Rat's pawn falls on D3 and tears the queen from our hero.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the pawn to G5.

Rat answers by moving the king from H6 to G6, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the pawn to G6, and right after that rat's pawn advances from D3 to D2. our hero advances the king from B3 to C2.

On D1, Rat promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on D1.

From the dark, Rat pushes the king to E6, and our hero's king takes D2, leaving D1 behind. Rat answers by moving the king from E6 to E7, while our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to F7. our hero's pawn crowns on G8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on G8.

our hero advances the pawn from A4 to A5, and right after that rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to G7, while our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from G7 to G8.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to H1, and right after that rat's king advances from F7 to G8.

our hero advances the queen from H1 to E4; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the queen on A4.

From the dark, Rat pushes the king to G8, and our hero's queen takes B4, leaving A4 behind. Rat answers by moving the king from G8 to F7.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to G7. From E7, our hero's queen forces Rat to defend.

Rat's king advances from G7 to H6. Check: our hero tightens the net by bringing the queen to F6.

Rat sets the king on H5, watching every square. our hero gives check with the queen on H4.

A cruel blow: Rat's king captures our hero's queen on H4.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 0 s
Moves
88
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
29 / 32
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (88 moves) lasted longer than 74% of the games on this floor.

More from floor 1