Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its rook from A2 to A8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to C3, while rat's king advances from E8 to F8. our hero advances the pawn from H2 to H3, and rat sets the pawn on C4, watching every square.
A clean strike: our hero's bishop topples the pawn on A3.
From the dark, Rat pushes the pawn to C5. From A3 to C5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the king from F8 to E8; then our hero slides the bishop across the board, from C5 to G1. With dungeon cunning, Rat brings the king to F8.
From H3 to G4, our hero's pawn swallows Rat's pawn.
Rat's knight advances from D7 to B6. our hero advances the pawn from E2 to E4, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to F7; then our hero's king takes E2, leaving E1 behind.
Rat answers by moving the pawn from G6 to G5. From G1 to B6, our hero's bishop swallows Rat's knight.
Rat moves the pawn from C7 to B6 and topples our hero's bishop.
Check: our hero tightens the net by bringing the pawn to E6.
Rat's king advances from F7 to G8. our hero advances the king from E2 to E3, and rat sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes E5, leaving E4 behind.
Rat answers by moving the king from G8 to H7; then our hero slides the king across the board, from E5 to D4. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the king to D5, and rat's king advances from G8 to H8. our hero advances the king from D5 to C6, while rat sets the king on G7, watching every square.
From C6 to B5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to G8. A clean strike: our hero's king topples the pawn on C4.
Rat answers by moving the pawn from A4 to A3, and right after that our hero slides the king across the board, from C4 to B4. With dungeon cunning, Rat brings the king to H7.
A clean strike: our hero's king topples the pawn on A3.
Rat's king advances from H7 to G6. our hero advances the king from A3 to B4, and rat sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the king to E5, and right after that our hero's king takes B5, leaving C5 behind.
Rat answers by moving the king from E5 to F4; then our hero slides the pawn across the board, from C3 to C4. Rat advances to G4 and claims our pawn.
With a steady hand, our hero brings the pawn to C5, and rat's king advances from G4 to F4. our hero advances the king from B5 to B4, while rat sets the king on E5, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to D5; then our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from D5 to D6, and right after that our hero slides the king across the board, from B4 to B5. Rat moves the king from D6 to C7 and topples our hero's pawn.
With a steady hand, our hero brings the king to C5, while rat's pawn advances from G5 to G4. our hero advances the king from C5 to D5, and rat sets the king on C8, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to D8, and right after that our hero's king takes F5, leaving E5 behind.
Rat answers by moving the king from D8 to C8; then our hero slides the king across the board, from F5 to G6. With dungeon cunning, Rat brings the pawn to G3.
With a steady hand, our hero brings the king to G7, and rat's king advances from C8 to C7. our hero advances the king from G7 to G8, while rat sets the pawn on G2, watching every square.
Without hurry or fear, our hero places the king on F8. From the dark, Rat pushes the king to D6; then our hero's king takes E8, leaving F8 behind.
Rat's pawn crowns on G1 and a hostile rook is born.
our hero slides the king across the board, from E8 to D8, and with dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the king to D7, while rat's king advances from D5 to D4.
From D7 to E7, our hero's king swallows Rat's pawn.
Rat sets the rook on A1, watching every square; then without hurry or fear, our hero places the king on E8. From the dark, Rat pushes the king to E5, and right after that our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from E5 to D6; then our hero slides the king across the board, from E8 to D8. With dungeon cunning, Rat brings the king to D5.
Promotion: on E8, our hero turns a pawn into a queen.
Rat gives check with the rook on A8.
our hero advances the king from D8 to E7, while rat sets the rook on A2, watching every square. our hero gives check with the queen on A8.
Rat moves the rook from A2 to A8 and topples our hero's queen.
our hero's king takes F6, leaving E7 behind. Rat answers by moving the rook from A8 to E8, and right after that our hero slides the king across the board, from F6 to G7.
With dungeon cunning, Rat brings the rook to E2. With a steady hand, our hero brings the king to F7, while rat's rook advances from E2 to A2.
our hero advances the king from F7 to E7, and rat sets the rook on B2, watching every square. Without hurry or fear, our hero places the king on D7.
From the dark, Rat pushes the king to C5, and right after that our hero's king takes C7, leaving D7 behind. Rat answers by moving the king from C5 to D5; then our hero slides the king across the board, from C7 to D7.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to C6, and rat's rook advances from B2 to A2.
our hero advances the king from C6 to C5, while rat sets the king on E4, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Rat pushes the rook to A1; then our hero's king takes C3, leaving C4 behind. Rat answers by moving the king from E4 to E5, and right after that our hero slides the king across the board, from C3 to C2.
With dungeon cunning, Rat brings the rook to D1. A clean strike: our hero's king topples the rook on D1.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 49 s
- Moves
- 121
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 15 / 14
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 89% of the games on this floor.