Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on G8.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's king advances from E8 to F8. our hero advances the pawn from C2 to C3, and right after that rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to D7. our hero claims the enemy pawn by landing on G4.

Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to H5, and right after that rat's knight advances from D7 to E5. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

A cruel blow: Rat's knight captures our hero's pawn on G4.

Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the pawn leaps from D4 to C5.

Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the king to E2; then rat's king advances from F6 to G7. our hero advances the king from E2 to F3.

Rat gives check with the knight on E5.

Without hurry or fear, our hero places the king on F4. Rat's knight reaches D3 and threatens our hero's king.

our hero's king takes F5, leaving F4 behind. Rat answers by moving the king from G7 to H8, and our hero slides the king across the board, from F5 to E6.

With dungeon cunning, Rat brings the knight to C1. our hero claims the enemy pawn by landing on E7.

Rat's king advances from H8 to G7. our hero advances the pawn from E4 to E5; then rat sets the knight on E2, watching every square.

Without hurry or fear, our hero places the pawn on E6. Rat's king falls on G6 and tears the pawn from our hero.

our hero's king takes D7, leaving E7 behind. A cruel blow: Rat's knight captures our hero's pawn on C3.

our hero slides the pawn across the board, from E6 to E7, and right after that with dungeon cunning, Rat brings the king to H7. our hero's pawn crowns on E8 and becomes a queen.

Rat's knight advances from C3 to B1. Check: our hero tightens the net by bringing the queen to E7.

Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the knight to D2.

our hero claims the enemy pawn by landing on A4.

Rat answers by moving the king from G8 to F8. our hero captures the enemy pawn: the queen leaps from A4 to C6.

With dungeon cunning, Rat brings the knight to E4. our hero claims the enemy knight by landing on E4.

Rat's pawn advances from C7 to C6. From E8, our hero's queen forces Rat to defend.

Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to H8, and our hero's king takes E7, leaving D7 behind.

Rat answers by moving the king from H8 to G7, while our hero slides the king across the board, from E7 to E8. With dungeon cunning, Rat brings the king to H8.

Check: our hero tightens the net by bringing the queen to F6.

Rat's king advances from H8 to G8. our hero gives check with the queen on F7.

Rat sets the king on H8, watching every square. From F6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H7, while our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from H7 to G8, and our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to H7. From G6, our hero's pawn forces Rat to defend.

Rat's king advances from H7 to H6. Check: our hero tightens the net by bringing the pawn to G7.

Rat sets the king on H7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

Rat's king falls on G8 and tears the queen from our hero.

our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from G8 to H7, while our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to A6; then rat's king advances from G8 to H7.

our hero advances the pawn from A6 to A7, and right after that rat sets the king on G8, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to H7, while our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the king from H7 to G8.

From E7, our hero's king forces Rat to defend.

With dungeon cunning, Rat brings the king to H7. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 35 s
Moves
91
How it ended
checkmate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 12
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

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