Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on D7 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
our hero's pawn takes B3, leaving B2 behind. Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from C2 to C4.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to B4; then rat's king advances from E8 to F7.
our hero advances the pawn from D2 to D3, and right after that rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on F3.
A cruel blow: Rat's pawn captures our hero's pawn on B4.
our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from F7 to E8. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to C2, and right after that rat's king advances from E8 to D8.
our hero advances the pawn from H2 to H4; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on H5.
Rat's pawn reaches B3 and threatens our hero's king.
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Rat answers by moving the pawn from A3 to A2, while our hero slides the king across the board, from C2 to B2. With dungeon cunning, Rat brings the king to B8.
our hero captures the enemy pawn: the king leaps from B2 to A2.
A cruel blow: Rat's pawn captures our hero's pawn on H5.
our hero claims the enemy pawn by landing on H5.
Rat sets the knight on F6, watching every square, and without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the knight to H7.
our hero claims the enemy pawn by landing on A4.
Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from A2 to A3. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the pawn to A5, and right after that rat's knight advances from H7 to F8. our hero advances the king from A3 to A4; then rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to B8, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the knight from F8 to G6, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the king to A5; then rat's king advances from A8 to A7. our hero advances the pawn from E2 to E3, and right after that rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the knight to F8. our hero gives check with the pawn on A7.
Rat answers by moving the king from B8 to A8, and our hero slides the king across the board, from B6 to A6. A cruel blow: Rat's knight captures our hero's pawn on H7.
With a steady hand, our hero brings the pawn to E4, and right after that rat's pawn advances from E7 to E5. our hero advances the king from A6 to B6; then rat sets the knight on F8, watching every square.
Without hurry or fear, our hero places the pawn on G5. Rat gives check with the knight on D7.
our hero captures the enemy pawn: the king leaps from B6 to C6.
A cruel blow: Rat's king captures our hero's pawn on A7.
our hero claims the enemy knight by landing on D7.
With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the pawn to G6; then rat's king advances from A6 to A5.
our hero advances the pawn from G6 to G7, and right after that rat sets the king on B6, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to B7. From D5, our hero's queen forces Rat to defend.
Rat answers by moving the king from B7 to A6. our hero captures the enemy pawn: the queen leaps from D5 to C5.
With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on C7.
Rat's king advances from B7 to A8. our hero captures the enemy pawn: the queen leaps from C7 to E5.
Rat sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to B5.
From the dark, Rat pushes the king to A8, and our hero's king takes C7, leaving D7 behind. Rat answers by moving the king from A8 to A7.
Mate. our hero's queen on B7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 16 s
- Moves
- 83
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.