Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival rook on C6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the knight on B6, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C4.

our hero claims the enemy pawn by landing on G4.

Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to F7.

our hero claims the enemy pawn by landing on C4.

Rat's king advances from F7 to E8. our hero advances the pawn from C4 to C5; then rat sets the knight on D5, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to F6, and our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from E8 to D7, while our hero slides the pawn across the board, from H2 to H4. Rat's pawn falls on H4 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to G5; then rat's knight advances from F6 to G8. our hero advances the pawn from G5 to G6, and right after that rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D7, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from D7 to E8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the king to F2, and right after that rat's king advances from E8 to F7. our hero advances the king from F2 to F3.

A cruel blow: Rat's king captures our hero's pawn on G7.

Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to G6, and our hero's king takes G4, leaving F4 behind.

Rat answers by moving the king from G6 to G7. our hero claims the enemy pawn by landing on H4.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to G4.

Rat gives check with the knight on H6.

our hero advances the king from G4 to H4, and right after that rat sets the knight on G8, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Rat pushes the pawn to E5, while our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the knight from G8 to E7, and our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the king to H3. Rat's king falls on G5 and tears the pawn from our hero.

our hero advances the king from H3 to G3; then rat sets the knight on A7, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Rat pushes the knight to C8, and our hero's king takes E3, leaving F3 behind. Rat answers by moving the king from G5 to G4, while our hero slides the king across the board, from E3 to D3.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the king to C3; then rat's king advances from F3 to E2.

our hero advances the king from C3 to B3, and right after that rat sets the king on E3, watching every square. Without hurry or fear, our hero places the king on C3.

A cruel blow: Rat's king captures our hero's pawn on E4.

our hero's king takes D2, leaving C3 behind. Rat answers by moving the knight from C8 to E7, and our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the knight to G6. With a steady hand, our hero brings the king to B3, and right after that rat's king advances from E4 to E3.

our hero advances the king from B3 to C3; then rat sets the knight on E7, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Rat pushes the pawn to E4, and our hero's king takes D1, leaving C2 behind. Rat answers by moving the knight from E7 to C8, while our hero slides the king across the board, from D1 to E1.

With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the king to F1; then rat's pawn advances from E4 to E3.

our hero advances the king from F1 to E1, and right after that rat sets the king on E4, watching every square. Without hurry or fear, our hero places the king on F1.

From the dark, Rat pushes the knight to E7, while our hero's king takes E1, leaving F1 behind. Rat answers by moving the king from E4 to D4, and our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Rat brings the knight to G6. With a steady hand, our hero brings the king to F3, and right after that rat's king advances from D4 to D3.

our hero advances the king from F3 to G2; then rat sets the king on D2, watching every square. Without hurry or fear, our hero places the king on F1.

Rat gives check with the pawn on E2.

our hero's king takes F2, leaving F1 behind. Rat answers by moving the knight from G6 to E5, while our hero slides the king across the board, from F2 to G1.

On E1, Rat promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to F2; then rat's knight advances from E5 to G6. our hero advances the king from F2 to F3.

Rat's knight reaches E5 and threatens our hero's king.

Without hurry or fear, our hero places the king on F4. Check from Rat: the rook plants itself on F1.

our hero claims the enemy knight by landing on E5.

Rat answers by moving the king from D2 to D3, and our hero slides the king across the board, from E5 to E6. With dungeon cunning, Rat brings the king to E3.

With a steady hand, our hero brings the king to D7, and right after that rat's rook advances from F1 to F5. our hero captures the enemy pawn: the king leaps from D7 to C6.

Rat sets the rook on F3, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the rook to F1, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the rook from F1 to F5, while our hero slides the king across the board, from C7 to D6.

With dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the pawn to C7; then rat's rook advances from F5 to F8.

our hero advances the king from D6 to D7, and right after that rat sets the rook on F6, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the rook to C6. our hero captures the rook on C6 and leaves Rat in check.

Rat answers by moving the king from E4 to E5. our hero gives check with the queen on D5.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from F4 to G4.

our hero advances the pawn from C5 to C6; then rat sets the king on H3, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Rat pushes the king to H2. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from H2 to G1. Check: our hero tightens the net by bringing the queen to G8.

With dungeon cunning, Rat brings the king to H2. our hero gives check with the queen on H8.

Rat's king advances from H2 to G3. our hero advances the queen from D5 to D4, and right after that rat sets the king on G2, watching every square.

Check: our hero tightens the net by bringing the queen to D5.

From the dark, Rat pushes the king to F1. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the king from F1 to G1. From E1, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from G2 to F3.

our hero advances the pawn from A5 to A6; then rat sets the king on F4, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to G4. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from G4 to G5. our hero gives check with the queen on G1.

With dungeon cunning, Rat brings the king to F4. From A4, our hero's queen forces Rat to defend.

Rat's king advances from F4 to F5. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on E5, watching every square. our hero gives check with the queen on E7.

From the dark, Rat pushes the king to F5, while our hero's queen takes G3, leaving G1 behind.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 26 s
Moves
165
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
15 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (165 moves) lasted longer than 97% of the games on this floor.

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