Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the king leaps from D4 to E3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero slides the pawn across the board, from B2 to B3, and with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to B4.

Rat advances to B4 and claims our pawn.

our hero advances the pawn from D2 to D4, and rat sets the knight on B6, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the knight to A4, and right after that our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from E7 to E6; then our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the pawn to C5. From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat's king advances from D8 to E7. our hero advances the king from E1 to D2, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the pawn to C6; then our hero's king takes C4, leaving D3 behind.

Rat gives check with the knight on B2.

our hero slides the king across the board, from C4 to B3, and with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C4.

Rat advances to C3 and claims our pawn.

From B3 to C3, our hero's king swallows Rat's pawn.

Rat gives check with the knight on A4.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the knight to B2. From B3 to A3, our hero's king swallows Rat's pawn.

Rat answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.

Rat gives check with the knight on C4.

With a steady hand, our hero brings the king to B3. Rat's knight reaches D2 and threatens our hero's king.

our hero advances the king from B3 to B2, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on A4.

From the dark, Rat pushes the king to D7; then our hero's king takes C3, leaving B2 behind. Rat answers by moving the knight from D2 to F1, and right after that our hero slides the king across the board, from C3 to C4.

Check from Rat: the knight plants itself on E3.

With a steady hand, our hero brings the king to D4, while rat's king advances from D7 to E8. From D4 to E3, our hero's king swallows Rat's knight.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to G5.

From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from F7 to E7; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the king to E4, and rat's king advances from F7 to G6. our hero advances the king from E4 to F4, while rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the king to G7; then our hero's king takes H4, leaving G3 behind.

Rat answers by moving the king from G7 to G8, and right after that our hero slides the king across the board, from H4 to H5. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to H6, while rat's king advances from F8 to G8. our hero advances the pawn from G2 to G3, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on H7. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to E7.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from E7 to D7. Check: our hero tightens the net by bringing the queen to F7.

Rat sets the king on C8, watching every square. By taking the pawn on E6, our hero drives Rat into check.

From the dark, Rat pushes the king to B7. From D7, our hero's queen forces Rat to defend.

Rat answers by moving the king from B7 to B8, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to A8.

With a steady hand, our hero brings the pawn to E7, while rat's king advances from A8 to B8. Mate. our hero's queen on E8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 59 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 72% of the games on this floor.

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