Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's pawn captures our hero's queen on D4.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from A5 to A4. our hero advances the king from E1 to D1, and right after that rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to B6, while our hero's king takes C1, leaving D1 behind.

Rat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to C2, and right after that rat's pawn advances from E7 to E6.

our hero advances the king from C2 to C3; then rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the king on B4.

Check from Rat: the knight plants itself on A6.

our hero captures the enemy pawn: the king leaps from B4 to A4.

Rat answers by moving the pawn from E6 to E5, while our hero slides the king across the board, from A4 to A5. With dungeon cunning, Rat brings the knight to B8.

With a steady hand, our hero brings the king to B4; then rat's king advances from E8 to E7. our hero advances the king from B4 to C3, and right after that rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to E6, while our hero's king takes B4, leaving C3 behind.

Rat answers by moving the king from E6 to D5, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the knight to B8.

Check: our hero tightens the net by bringing the pawn to E4.

Rat's king advances from D5 to D4. our hero advances the pawn from H2 to H4.

Check from Rat: the pawn plants itself on C5.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the pawn to C4, and our hero's pawn takes A6, leaving A5 behind.

Rat's pawn reaches C6 and threatens our hero's king.

our hero slides the king across the board, from B5 to B6, and right after that with dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the pawn to A7.

A cruel blow: Rat's pawn captures our hero's pawn on F2.

our hero's pawn crowns on B8 and becomes a queen.

On F1, Rat promotes and gains a reinforcing rook.

our hero captures the enemy pawn: the king leaps from B6 to C6.

Check from Rat: the rook plants itself on F6.

our hero's king takes B5, leaving C6 behind. Rat answers by moving the rook from F6 to F1. Check: our hero tightens the net by bringing the queen to D8.

With dungeon cunning, Rat brings the king to E3. our hero claims the enemy pawn by landing on C4.

Rat's rook advances from F1 to B1. From D4, our hero's queen forces Rat to defend.

A cruel blow: Rat's pawn captures our hero's queen on D4.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to D2, and our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the rook from B1 to B8. our hero claims the enemy pawn by landing on D4.

With dungeon cunning, Rat brings the rook to A8. With a steady hand, our hero brings the pawn to E5; then rat's king advances from D2 to E2.

our hero advances the king from D4 to D5, and right after that rat sets the rook on F8, watching every square. Without hurry or fear, our hero places the pawn on E6.

Rat gives check with the rook on F5.

our hero's king takes D6, leaving D5 behind. Rat's king falls on D3 and tears the pawn from our hero.

our hero slides the pawn across the board, from E6 to E7; then with dungeon cunning, Rat brings the king to E3. With a steady hand, our hero brings the king to D7, and right after that rat's king advances from E3 to F2.

our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on F1, watching every square. our hero claims the enemy pawn by landing on G6.

Check from Rat: the rook plants itself on D5.

our hero's king takes E8, leaving D7 behind. Rat answers by moving the rook from D5 to C5. Check: our hero tightens the net by bringing the queen to F7.

With dungeon cunning, Rat brings the king to E1. With a steady hand, our hero brings the pawn to H5.

Check from Rat: the rook plants itself on E5.

our hero advances the queen from F7 to E7, and right after that rat sets the king on D2, watching every square. Without hurry or fear, our hero places the pawn on H6.

A cruel blow: Rat's rook captures our hero's pawn on A5.

our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the rook from A5 to G5. From D7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C2. our hero's pawn crowns on H8 and becomes a queen.

Rat's rook advances from G5 to G7. our hero gives check with the queen on C7.

A cruel blow: Rat's rook captures our hero's queen on C7.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the rook to B7, and our hero's king takes F8, leaving E8 behind.

Rat's rook reaches B8 and threatens our hero's king.

our hero slides the king across the board, from F8 to G7. Rat's rook falls on H8 and tears the queen from our hero.

our hero captures the enemy rook: the king leaps from G7 to H8.

Rat's king advances from C2 to D2. our hero advances the pawn from G4 to G5, and right after that rat sets the king on E1, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to E2, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from E2 to E3. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D4. our hero gives check with the queen on G4.

Rat's king advances from D4 to C3. our hero advances the queen from G4 to G5; then rat sets the king on D4, watching every square.

Check: our hero tightens the net by bringing the queen to D8.

From the dark, Rat pushes the king to E4, and our hero's king takes G7, leaving H8 behind. Rat answers by moving the king from E4 to E5, while our hero slides the king across the board, from G7 to F7.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the queen to E7; then rat's king advances from F5 to G4.

our hero advances the queen from E7 to E5, and right after that rat sets the king on H3, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Rat pushes the king to H4, while our hero's king takes F6, leaving G6 behind. Rat answers by moving the king from H4 to H3, and our hero slides the queen across the board, from E5 to E4.

With dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the king to F5, and right after that rat's king advances from G3 to F2.

our hero advances the king from F5 to F4; then rat sets the king on F1, watching every square. Without hurry or fear, our hero places the queen on E3.

From the dark, Rat pushes the king to G2, and our hero's queen takes D3, leaving E3 behind. Rat answers by moving the king from G2 to H1, while our hero slides the queen across the board, from D3 to G3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 0 s
Moves
139
How it ended
stalemate
Captures (hero / opponent)
9 / 7
Material captured (hero / opponent)
15 / 31
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (139 moves) lasted longer than 94% of the games on this floor.

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