Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's pawn captures our hero's pawn on C3.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to A4; then rat's king advances from E8 to D8.

our hero advances the pawn from A2 to A3, and right after that rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the king to C8, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from D7 to D5, and our hero slides the pawn across the board, from F2 to F3.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from D8 to E7.

our hero advances the pawn from G2 to G4; then rat sets the pawn on C5, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to F7, and our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from F7 to G7, while our hero slides the king across the board, from F2 to G3.

With dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the king to H4; then rat's king advances from G7 to H8.

our hero claims the enemy pawn by landing on G6.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to G8, while our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from H5 to H6. A cruel blow: Rat's pawn captures our hero's pawn on C3.

With a steady hand, our hero brings the pawn to G7, and right after that rat's pawn advances from C3 to C2. our hero advances the pawn from G5 to G6.

On C1, Rat promotes and gains a reinforcing knight.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C3. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Rat answers by moving the knight from C1 to D3, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the knight to B2.

With a steady hand, our hero brings the pawn to E7. A cruel blow: Rat's pawn captures our hero's pawn on D2.

And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
3 / 2
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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