Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on C3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to C4, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to F6, and our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to D3.
Rat sets the knight on H7, watching every square, while without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to E5, and our hero's king takes C3, leaving D2 behind.
Rat answers by moving the king from E8 to F7, while our hero slides the king across the board, from C3 to C4. With dungeon cunning, Rat brings the knight to F6.
With a steady hand, our hero brings the pawn to D4; then rat's pawn advances from E5 to E4. our hero advances the pawn from H2 to H4, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the knight to E8, while our hero's king takes C5, leaving C4 behind.
Rat answers by moving the knight from E8 to D6. our hero captures the enemy pawn: the king leaps from C5 to C6.
With dungeon cunning, Rat brings the knight to C4. With a steady hand, our hero brings the king to B5, and right after that rat's knight advances from C4 to B6.
our hero captures the enemy pawn: the king leaps from B5 to A5.
Rat sets the knight on D5, watching every square, while without hurry or fear, our hero places the king on B5. Rat's knight reaches C3 and threatens our hero's king.
our hero's king takes C4, leaving B5 behind. Rat answers by moving the pawn from C7 to C6. our hero claims the enemy knight by landing on C3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to A5; then rat's pawn advances from G5 to G4.
our hero advances the pawn from A5 to A6, and right after that rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to G6. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from G6 to G7. our hero gives check with the queen on B7.
With dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on C6.
Rat's king advances from F8 to G7. our hero advances the pawn from A2 to A4; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to H7, and our hero's queen takes F6, leaving C6 behind.
Rat answers by moving the king from H7 to G8, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to D7; then rat's king advances from H7 to G8. our hero advances the pawn from A4 to A5, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G8, while our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from G8 to H7. our hero's pawn crowns on A8 and becomes a queen.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 65
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 51% of the games on this floor.