Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's pawn on G7.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to A4, while rat's pawn advances from D7 to D5.

our hero advances the pawn from D2 to D3, and rat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E8 to E7.

A clean strike: our hero's pawn topples the pawn on D4.

Rat advances to D4 and claims our pawn.

With a steady hand, our hero brings the pawn to E3. Rat captures the pawn on E3 and puts our hero in check.

A clean strike: our hero's king topples the pawn on E3.

Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the pawn to C5; then our hero's king takes D3, leaving E3 behind.

Rat answers by moving the king from F6 to E7, and right after that our hero slides the pawn across the board, from F2 to F4. Rat moves the pawn from E5 to D4 and topples our hero's pawn.

With a steady hand, our hero brings the king to D2, while rat's pawn advances from C5 to C4. our hero advances the king from D2 to C2.

Rat's pawn reaches D3 and threatens our hero's king.

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes F5, leaving F4 behind.

Rat answers by moving the king from E8 to E7; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to G4, and rat's king advances from F7 to G7. our hero advances the pawn from G4 to G5.

Rat gives check with the pawn on C3.

From D2 to C3, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to G8; then our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from G8 to F8, and right after that our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the pawn to H6.

Rat's king advances from G7 to H8. our hero gives check with the pawn on G7.

Rat sets the king on G8, watching every square. A clean strike: our hero's king topples the pawn on D3.

From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes H7, leaving H6 behind. Rat moves the king from F7 to G7 and topples our hero's pawn.

our hero gives check with the pawn on F6.

Rat advances to F6 and claims our pawn.

Promotion: on H8, our hero turns a pawn into a queen.

Rat's king advances from F6 to E7. Check: our hero tightens the net by bringing the queen to H7.

Rat sets the king on F8, watching every square. our hero gives check with the queen on H6.

From the dark, Rat pushes the king to F7; then our hero's king takes C4, leaving D3 behind. Rat answers by moving the king from F7 to E8, and right after that our hero slides the king across the board, from C4 to B5.

With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's king topples the pawn on A5.

Rat's king advances from F7 to E8. our hero advances the king from A5 to B6, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from E7 to D7. our hero gives check with the queen on H7.

Rat sets the king on E6, watching every square. From E8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to D6. Check: our hero tightens the net by bringing the queen to C7.

Rat answers by moving the king from D6 to D5, and right after that our hero slides the queen across the board, from E8 to A4. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the queen to B5, while rat's king advances from E6 to F6. our hero advances the queen from C7 to D7, and rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the queen on E5. From the dark, Rat pushes the king to H6, and right after that our hero's queen takes F7, leaving D7 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 47 s
Moves
89
How it ended
stalemate
Captures (hero / opponent)
6 / 5
Material captured (hero / opponent)
6 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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