Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on A3 and defeats Rat's pawn!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3; then rat sets the pawn on E5, watching every square.
our hero claims the enemy pawn by landing on C4.
From the dark, Rat pushes the king to E7, and our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from E7 to D8, while our hero slides the king across the board, from D2 to C3.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from E5 to E4.
our hero advances the pawn from G2 to G4, and right after that rat sets the pawn on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to E3.
From the dark, Rat pushes the pawn to D6, while our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the pawn from A5 to A4.
our hero captures the enemy pawn: the pawn leaps from H5 to G6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from E7 to F7.
our hero advances the pawn from G4 to G5; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on G6.
Rat's king falls on G7 and tears the pawn from our hero.
our hero's king takes B2, leaving C3 behind. Rat answers by moving the king from G7 to F6, while our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to C3; then rat's king advances from G7 to G8.
our hero advances the king from C3 to D3, and right after that rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to G7, while our hero's king takes F3, leaving E3 behind. Rat answers by moving the king from G7 to H8, and our hero slides the king across the board, from F3 to F4.
With dungeon cunning, Rat brings the pawn to D5. our hero claims the enemy pawn by landing on D5.
Rat's pawn advances from C7 to C6. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to F6.
our hero's pawn crowns on C8 and becomes a queen.
A cruel blow: Rat's king captures our hero's pawn on G6.
our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the king to F6. our hero gives check with the queen on E5.
Rat's king advances from F6 to F7. our hero advances the king from F4 to F5, and right after that rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to G8, while our hero's king takes G6, leaving F6 behind.
Rat answers by moving the king from G8 to F8. From F6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G8. our hero delivers the final mate from D8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.