Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on B4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero advances the pawn from H2 to H4, while rat sets the knight on B8, watching every square. From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to A4; then our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the pawn to G3. Rat advances to H5 and claims our pawn.

our hero advances the pawn from F2 to F4, and rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on F5.

From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from F8 to E8.

A clean strike: our hero's pawn topples the pawn on E7.

With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the pawn to E4. Check from Rat: the knight plants itself on F3.

our hero advances the king from E1 to D1, while rat sets the pawn on H4, watching every square. From G3 to H4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F7; then our hero's king takes C1, leaving D1 behind. Rat advances to E7 and claims our pawn.

our hero slides the king across the board, from C1 to B1, and with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to A1, while rat's pawn advances from G4 to G3.

our hero advances the pawn from E4 to E5, and rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the knight to E5, and right after that our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the knight from E5 to F3; then our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the knight to H2. With a steady hand, our hero brings the pawn to D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.

our hero advances the pawn from C4 to C5, while rat sets the knight on F1, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the knight to E3; then our hero's pawn takes H7, leaving H6 behind. Rat gives check with the knight on C2.

our hero slides the king across the board, from A1 to B2, and with dungeon cunning, Rat brings the pawn to G2. Promotion: on H8, our hero turns a pawn into a queen.

Rat advances to E7 and claims our pawn.

From H8 to D4, our hero's queen swallows Rat's pawn.

Rat moves the knight from C2 to D4 and topples our hero's queen.

Without hurry or fear, our hero places the king on A1. Rat's knight reaches C2 and threatens our hero's king.

our hero's king takes B2, leaving A1 behind. Rat answers by moving the knight from C2 to B4.

A clean strike: our hero's pawn topples the knight on B4.

Rat's pawn crowns on G1 and a hostile queen is born.

With a steady hand, our hero brings the king to A3, and rat's queen advances from G1 to F1. A clean strike: our hero's king topples the pawn on A4.

Check from Rat: the queen plants itself on A6.

Without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to F6; then our hero's pawn takes A4, leaving A2 behind.

Rat answers by moving the king from F6 to G6, and right after that our hero slides the pawn across the board, from A4 to A5. Check from Rat: the queen plants itself on D3.

With a steady hand, our hero brings the king to A4, while rat's queen advances from D3 to E2. our hero advances the pawn from B4 to B5.

Rat's queen reaches E4 and threatens our hero's king.

Without hurry or fear, our hero places the king on A3. From the dark, Rat pushes the king to H5, and right after that our hero's pawn takes A6, leaving A5 behind.

Rat gives check with the queen on E3.

our hero slides the king across the board, from A3 to A4. Rat's queen reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to A5. Check from Rat: the queen plants itself on E1.

our hero advances the king from A5 to A4. Rat gives check with the queen on B4.

From A4 to B4, our hero's king swallows Rat's queen.

Rat moves the pawn from C6 to B5 and topples our hero's pawn.

A clean strike: our hero's king topples the pawn on B5.

Rat answers by moving the king from H5 to G4, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to F5.

With a steady hand, our hero brings the king to A5, while rat's king advances from F5 to F6. our hero advances the pawn from A6 to A7, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on A6. From the dark, Rat pushes the king to E7. Promotion: on A8, our hero turns a pawn into a queen.

Rat answers by moving the king from E7 to F6. our hero gives check with the queen on H8.

With dungeon cunning, Rat brings the king to F7. From F6, our hero's queen forces Rat to defend.

Rat moves the king from F7 to F6 and topples our hero's queen.

our hero advances the king from A6 to A7, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on A8.

From the dark, Rat pushes the king to F7; then our hero's king takes A7, leaving A8 behind. Rat answers by moving the king from F7 to E6, and right after that our hero slides the king across the board, from A7 to A8.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the king to B8, while rat's king advances from D6 to D5.

From B8 to C7, our hero's king swallows Rat's pawn.

Rat sets the king on E4, watching every square; then without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to F5, and right after that our hero's king takes D5, leaving D6 behind.

Rat answers by moving the king from F5 to G6; then our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G5.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G5 to F6. our hero advances the king from D5 to C6, while rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the king on B7. From the dark, Rat pushes the king to G5; then our hero's king takes A8, leaving B7 behind.

Rat answers by moving the king from G5 to H4, and right after that our hero slides the queen across the board, from C8 to F5. With dungeon cunning, Rat brings the king to G3.

With a steady hand, our hero brings the queen to F1, while rat's king advances from G3 to G4. Check: our hero tightens the net by bringing the queen to H3.

Rat moves the king from G4 to H3 and topples our hero's queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 15 s
Moves
132
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
19 / 32
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (132 moves) lasted longer than 92% of the games on this floor.

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