Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the bishop leaps from E5 to G7 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E8 to D8; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to C4.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to C5. our hero advances the pawn from E2 to E3, while rat sets the knight on E4, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to D7; then our hero's king takes D3, leaving E2 behind.

Check from Rat: the knight plants itself on C5.

our hero slides the king across the board, from D3 to D4, and with dungeon cunning, Rat brings the knight to B7. With a steady hand, our hero brings the pawn to E4.

Rat's pawn reaches C5 and threatens our hero's king.

our hero advances the king from D4 to D5, and rat sets the knight on D8, watching every square. A clean strike: our hero's king topples the pawn on C5.

From the dark, Rat pushes the knight to C6, and right after that our hero's bishop takes F4, leaving C1 behind. Rat answers by moving the knight from C6 to D8; then our hero slides the king across the board, from C5 to B5.

With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the bishop to E5, and rat's knight advances from E6 to G7.

A clean strike: our hero's bishop topples the knight on G7.

Rat sets the king on E6, watching every square. From B5 to A5, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.

Rat answers by moving the pawn from C7 to C5, and right after that our hero slides the king across the board, from A5 to B5. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the bishop to E5, while rat's king advances from F7 to E6. our hero advances the bishop from E5 to C3, and rat sets the pawn on G5, watching every square.

A clean strike: our hero's king topples the pawn on C5.

From the dark, Rat pushes the king to D7, and right after that our hero's bishop takes D2, leaving C3 behind. Rat answers by moving the king from D7 to C8.

A clean strike: our hero's bishop topples the pawn on G5.

With dungeon cunning, Rat brings the king to C7. From G5 to E7, our hero's bishop swallows Rat's pawn.

Rat's king advances from C7 to B7. our hero advances the pawn from E4 to E5, while rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to A7; then our hero's bishop takes D6, leaving E7 behind.

Rat answers by moving the king from A7 to B7, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to A8.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from A8 to B7. Check: our hero tightens the net by bringing the queen to E7.

Rat sets the king on A8, watching every square; then without hurry or fear, our hero places the queen on C7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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