Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on F5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to E6, while our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to H3, and right after that rat's knight advances from C6 to D8. our hero advances the king from E1 to E2; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to D5. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
Rat answers by moving the king from G8 to H7. our hero claims the enemy pawn by landing on D5.
With dungeon cunning, Rat brings the pawn to G5. our hero captures the enemy pawn: the pawn leaps from F4 to G5.
Rat's king advances from H7 to G6. our hero claims the enemy pawn by landing on E6.
Rat's king falls on G5 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the knight to C6, while our hero's king takes C4, leaving D3 behind.
Rat answers by moving the knight from C6 to E7, and our hero slides the king across the board, from C4 to B5. With dungeon cunning, Rat brings the pawn to A4.
our hero claims the enemy pawn by landing on A4.
Rat's king advances from G5 to F6. our hero advances the king from A4 to B5.
Check from Rat: the pawn plants itself on C6.
Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the knight to F5. our hero captures the enemy knight: the pawn leaps from G4 to F5.
A cruel blow: Rat's king captures our hero's pawn on F5.
our hero slides the pawn across the board, from E6 to E7, and right after that with dungeon cunning, Rat brings the king to F6. our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from F6 to F5. our hero claims the enemy pawn by landing on C6.
Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to F5.
From E5, our hero's queen forces Rat to defend.
Rat answers by moving the king from F5 to G6, and our hero slides the king across the board, from D6 to E6. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the queen to F6, and right after that rat's king advances from H7 to G8. From F7, our hero's queen forces Rat to defend.
Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the king on F6.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 35% of the games on this floor.