Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the bishop leaps from A3 to C5 and captures the enemy pawn.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3; then rat's king advances from E8 to F8. our hero claims the enemy pawn by landing on A3.

Rat sets the pawn on G5, watching every square. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

From the dark, Rat pushes the pawn to G4, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from F8 to G7.

our hero captures the enemy pawn: the bishop leaps from C5 to E7.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to F2, and right after that rat's pawn advances from D7 to D6.

our hero advances the king from F2 to G3; then rat sets the king on G7, watching every square. our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the king to F7, and our hero's bishop takes H4, leaving E7 behind. Rat answers by moving the king from F7 to G7, while our hero slides the king across the board, from G4 to F5.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to E6; then rat's king advances from G7 to H7.

our hero advances the king from E6 to D7, and right after that rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

From the dark, Rat pushes the pawn to C6. our hero claims the enemy pawn by landing on D6.

Rat answers by moving the pawn from A5 to A4. our hero captures the enemy pawn: the king leaps from D6 to C6.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E5, and right after that rat's pawn advances from A4 to A3.

our hero advances the king from C6 to D6; then rat sets the king on H8, watching every square. Without hurry or fear, our hero places the pawn on E6.

From the dark, Rat pushes the king to G7, and our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from G7 to G6, while our hero slides the king across the board, from D6 to D7.

With dungeon cunning, Rat brings the king to F5. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from F5 to F4. From E3, our hero's queen forces Rat to defend.

Rat sets the king on F5, watching every square, and without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to G4, while our hero's queen takes F2, leaving E3 behind.

Rat answers by moving the king from G4 to H5, and our hero slides the queen across the board, from F2 to G3. With dungeon cunning, Rat brings the king to H6.

Check: our hero tightens the net by bringing the queen to G5.

Rat's king advances from H6 to H7. our hero advances the king from D6 to E6; then rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to H7. our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 14 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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