Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat moves its king from C7 to D8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to F8. our hero advances the pawn from G2 to G3, while rat sets the knight on D4, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to F5; then our hero's pawn takes D3, leaving D2 behind.

Rat answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to D6.

With a steady hand, our hero brings the pawn to C4, while rat's king advances from G8 to F7. our hero advances the pawn from E4 to E5, and rat sets the knight on F5, watching every square.

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the knight to D4, and right after that our hero's king takes D2, leaving E1 behind.

Rat answers by moving the king from F7 to F8; then our hero slides the pawn across the board, from F2 to F4. Rat gives check with the knight on F3.

With a steady hand, our hero brings the king to E3, and rat's knight advances from F3 to E1. our hero advances the pawn from F4 to F5.

Rat advances to F5 and claims our pawn.

From G4 to F5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to A4; then our hero's king takes E2, leaving E3 behind. Rat answers by moving the knight from E1 to C2, and right after that our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Rat brings the knight to A1. With a steady hand, our hero brings the king to C1, while rat's pawn advances from E7 to E6.

From F5 to E6, our hero's pawn swallows Rat's pawn.

Rat sets the king on E8, watching every square. By taking the pawn on D7, our hero drives Rat into check.

From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from A1 to C2.

A clean strike: our hero's king topples the knight on C2.

With dungeon cunning, Rat brings the pawn to C6. With a steady hand, our hero brings the pawn to H4, and rat's king advances from D8 to C7.

Promotion: on D8, our hero turns a pawn into a queen.

Rat advances to D8 and claims our queen.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E8; then our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from H6 to H7. Rat moves the king from E7 to E6 and topples our hero's pawn.

Promotion: on H8, our hero turns a pawn into a queen.

Rat's king advances from E6 to E7. our hero advances the queen from H8 to C8, and rat sets the king on F7, watching every square.

A clean strike: our hero's queen topples the pawn on C6.

From the dark, Rat pushes the king to G7. From C6 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G7 to G8; then our hero slides the queen across the board, from C5 to A5. With dungeon cunning, Rat brings the king to G7.

From A5 to A4, our hero's queen swallows Rat's pawn.

Rat's king advances from G7 to F6. Check: our hero tightens the net by bringing the queen to A6.

Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to H5; then our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from H5 to G5, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to F5.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from F5 to F4. From C4, our hero's queen forces Rat to defend.

Rat sets the king on E3, watching every square. Check: our hero tightens the net by bringing the queen to E6.

From the dark, Rat pushes the king to F3, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from F3 to G3; then our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the pawn to A6, and rat's king advances from H2 to H1.

our hero advances the pawn from A6 to A7, while rat sets the king on H2, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to G3. Check: our hero tightens the net by bringing the queen to G8.

Rat answers by moving the king from G3 to H2. And it is checkmate: our hero ends the game on H6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 23 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 11
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 75% of the games on this floor.

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