Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its king to C6 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the king to D8. our hero claims the enemy pawn by landing on A3.

Rat's knight advances from D7 to F6. our hero advances the pawn from E4 to E5; then rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to A4. our hero captures the enemy knight: the pawn leaps from E6 to D7.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to E5.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat's pawn advances from C6 to C5. our hero advances the pawn from F2 to F3, and right after that rat sets the king on E7, watching every square.

our hero captures the enemy pawn: the pawn leaps from F3 to G4.

A cruel blow: Rat's king captures our hero's pawn on D7.

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from D7 to E7, and our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to H6, and right after that rat's king advances from E7 to F7.

our hero advances the pawn from H6 to H7; then rat sets the king on E8, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Rat pushes the king to D7. our hero captures the enemy pawn: the queen leaps from H8 to E5.

Rat answers by moving the king from D7 to C6. our hero claims the enemy pawn by landing on G5.

With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the queen to F5; then rat's king advances from D6 to C6.

our hero advances the pawn from G4 to G5, and right after that rat sets the king on B7, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to B6, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from B6 to C6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to B6. our hero gives check with the queen on G6.

Rat's king advances from B6 to B7. our hero captures the enemy pawn: the queen leaps from F5 to C5.

Rat sets the king on B8, watching every square, while without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to C8.

our hero gives check with the queen on E8.

Rat answers by moving the king from C8 to B7. From C6, our hero's queen forces Rat to defend.

Rat's king falls on C6 and tears the queen from our hero.

With a steady hand, our hero brings the pawn to G4; then rat's king advances from C6 to B7. our hero advances the pawn from G4 to G5, and right after that rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to C8, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from C8 to B7. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to C5. From D5, our hero's queen forces Rat to defend.

Rat's king advances from B7 to B8. our hero captures the enemy pawn: the queen leaps from D5 to C5.

Rat sets the king on B7, watching every square. our hero gives check with the queen on B5.

From the dark, Rat pushes the king to C8, and our hero's queen takes D5, leaving B5 behind. Rat answers by moving the king from C8 to B8, while our hero slides the queen across the board, from D5 to C5.

With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on B5.

Rat's king advances from B7 to A8. our hero advances the queen from C5 to B6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 48 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 10
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 62% of the games on this floor.

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