Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's king lands on D3 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from G6 to G5. our hero advances the pawn from H2 to H3.

A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

From the dark, Rat pushes the king to F7, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from D7 to B6, while our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the king to F6. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Rat's knight advances from B6 to D7. our hero advances the pawn from C4 to C5, and right after that rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to E5, while our hero's king takes E2, leaving E1 behind.

Rat answers by moving the pawn from G5 to G4. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to E3, and right after that rat's knight advances from E5 to D3.

our hero captures the enemy knight: the king leaps from E3 to D3.

Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to F7, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from F7 to F8, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to H5; then rat's king advances from G7 to G8. our hero advances the pawn from G6 to G7, and right after that rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to H7, while our hero's king takes E3, leaving D3 behind.

Rat answers by moving the king from H7 to G8, and our hero slides the king across the board, from E3 to F3. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the king to G4. Rat's king falls on H6 and tears the pawn from our hero.

our hero advances the king from G4 to H4. A cruel blow: Rat's king captures our hero's pawn on G7.

Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the king to G8, and our hero's king takes H6, leaving H5 behind.

Rat answers by moving the king from G8 to H8, while our hero slides the king across the board, from H6 to G6. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the king to H6; then rat's king advances from G8 to F7. our hero advances the pawn from A2 to A3, and right after that rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to D8, while our hero's king takes G5, leaving H6 behind.

Rat answers by moving the king from D8 to E8, and our hero slides the king across the board, from G5 to F5. With dungeon cunning, Rat brings the king to E7.

our hero claims the enemy pawn by landing on E5.

Rat's king advances from E7 to D8. our hero advances the king from E5 to D4; then rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to B7, and our hero's king takes B3, leaving C3 behind.

Rat answers by moving the king from B7 to A7, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to A6.

With a steady hand, our hero brings the pawn to E6; then rat's king advances from A6 to B7. our hero advances the pawn from E6 to E7, and right after that rat sets the king on C8, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to B7, while our hero's king takes C3, leaving B3 behind. Rat answers by moving the king from B7 to A6.

our hero captures the pawn on C6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to A7. our hero captures the pawn on C7 and leaves Rat in check.

Rat's king advances from A7 to A8. our hero captures the pawn on A5 and leaves Rat in check.

Rat sets the king on B7, watching every square. From C6, our hero's pawn forces Rat to defend.

Rat's king falls on C6 and tears the pawn from our hero.

our hero's queen takes B4, leaving A5 behind. Rat answers by moving the king from C6 to D7. our hero gives check with the queen on B7.

With dungeon cunning, Rat brings the king to D8. From B8, our hero's queen forces Rat to defend.

Rat's king advances from D8 to E7. Check: our hero tightens the net by bringing the queen to B7.

Rat sets the king on E8, watching every square. our hero gives check with the queen on B8.

From the dark, Rat pushes the king to E7. From B7, our hero's queen forces Rat to defend.

Rat answers by moving the king from E7 to F8, and our hero slides the king across the board, from C3 to D4. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the queen to E7, and right after that rat's king advances from G8 to H8. From E8, our hero's queen forces Rat to defend.

Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to G7.

our hero gives check with the queen on E7.

Rat answers by moving the king from G7 to G8, while our hero slides the king across the board, from E5 to F6. With dungeon cunning, Rat brings the king to H8.

Check: our hero tightens the net by bringing the queen to F8.

Rat's king advances from H8 to H7. our hero advances the king from F6 to F7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 42 s
Moves
117
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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