Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from C2 to B3 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to D8.
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to F5, while rat's pawn advances from G6 to G5. our hero advances the pawn from G2 to G3, and rat sets the knight on F7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to E5. From F5 to E6, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from D7 to E6 and topples our hero's pawn.
our hero slides the pawn across the board, from H4 to H5, while with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to E2, and rat's knight advances from F7 to E5.
our hero advances the king from E2 to E3, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on D4.
Rat's knight reaches F3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on C4.
Rat captures the pawn on D2 and puts our hero in check.
our hero slides the king across the board, from C4 to B5, and with dungeon cunning, Rat brings the pawn to G4. A clean strike: our hero's king topples the pawn on A5.
Rat's king advances from G7 to F7. our hero advances the king from A5 to B5, and rat sets the knight on B3, watching every square.
A clean strike: our hero's pawn topples the knight on B3.
From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E7 to F7; then our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to A6, and rat's king advances from E7 to F7.
our hero advances the pawn from A6 to A7, while rat sets the pawn on E5, watching every square. Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G7; then our hero's queen takes C6, leaving A8 behind. Rat answers by moving the king from G7 to F8.
From C6 to C7, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to C5, while rat's king advances from E8 to F8.
our hero advances the king from C5 to D5, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Rat pushes the king to H8, and right after that our hero's king takes F6, leaving E6 behind. Rat answers by moving the king from H8 to G8.
Mate. our hero's queen on G7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.