Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat moves its knight from E6 to G5 and topples our hero's bishop!
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the king to D8, and our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from G4 to G3, while our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the pawn to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.
Rat's pawn advances from C5 to C4. our hero advances the pawn from G5 to G6, and right after that rat sets the pawn on C3, watching every square.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
From the dark, Rat pushes the king to C8, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from D7 to C5.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to B7. our hero claims the enemy pawn by landing on G3.
Rat's knight advances from C5 to E6. our hero advances the bishop from C1 to G5.
A cruel blow: Rat's knight captures our hero's bishop on G5.
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to F7, and our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from B7 to A8, while our hero slides the pawn across the board, from E4 to E5. Rat's knight falls on E5 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from F4 to E5.
Rat's king advances from A8 to A7. our hero advances the queen from D1 to D7, and right after that rat sets the king on B7, watching every square.
our hero captures the enemy pawn: the queen leaps from D7 to E7.
From the dark, Rat pushes the pawn to C5. our hero claims the enemy pawn by landing on C5.
Rat answers by moving the king from B7 to B8. our hero captures the enemy pawn: the queen leaps from C5 to A5.
With dungeon cunning, Rat brings the pawn to C5. our hero claims the enemy pawn by landing on C5.
Rat's king advances from B8 to A8. our hero advances the pawn from E5 to E6; then rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to A8. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from A8 to B7. our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.