Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's queen lands on A1 and defeats Rat's queen!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the knight to E5, while our hero's pawn takes B3, leaving B2 behind.

Rat answers by moving the knight from E5 to D7, and our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to D4. Rat's pawn falls on D3 and tears the pawn from our hero.

our hero advances the pawn from F2 to F3; then rat sets the knight on C5, watching every square. our hero claims the enemy pawn by landing on G4.

Rat's knight falls on E4 and tears the pawn from our hero.

our hero's pawn takes H4, leaving H2 behind. A cruel blow: Rat's knight captures our hero's pawn on C3.

our hero slides the king across the board, from E1 to D2. Rat's knight falls on A2 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from D2 to D3.

Rat's pawn advances from G6 to G5. our hero advances the king from D3 to C2. Rat's knight reaches B4 and threatens our hero's king.

Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to D7. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the king from D7 to E6, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the knight to C2.

our hero claims the enemy knight by landing on C2.

Rat's king advances from E6 to D5. our hero advances the pawn from G6 to G7; then rat sets the king on D4, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to E4, and our hero's queen takes G7, leaving G8 behind. Rat answers by moving the pawn from E7 to E5.

our hero claims the enemy pawn by landing on C7.

With dungeon cunning, Rat brings the pawn to A2. our hero captures the enemy pawn: the queen leaps from C7 to A5.

On A1, Rat promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on A1.

Rat sets the king on F4, watching every square. From C1, our hero's queen forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on G4.

our hero's king takes B2, leaving C2 behind. Rat answers by moving the king from G4 to G3, and our hero slides the queen across the board, from C1 to F1.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to A3, and right after that rat's king advances from G3 to H4.

our hero advances the queen from F1 to F5; then rat sets the pawn on E4, watching every square. our hero captures the pawn on E4 and leaves Rat in check.

From the dark, Rat pushes the king to G5, and our hero's queen takes C4, leaving E4 behind. Rat answers by moving the king from G5 to G6.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the queen to G5; then rat's king advances from H7 to H8.

From F6, our hero's queen forces Rat to defend.

Rat sets the king on H7, watching every square, and without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to G8, while our hero's queen takes E7, leaving F6 behind.

Rat answers by moving the king from G8 to H8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G8.

With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from G8 to H8. our hero gives check with the pawn on G7.

Rat sets the king on G8, watching every square, while without hurry or fear, our hero places the queen on E5. From the dark, Rat pushes the king to H7, and our hero's pawn takes B4, leaving B3 behind.

Rat answers by moving the king from H7 to G8, while our hero slides the queen across the board, from E5 to E7. With dungeon cunning, Rat brings the king to H7.

With a steady hand, our hero brings the pawn to B5; then rat's king advances from H7 to G8. our hero advances the pawn from B5 to B6, and right after that rat sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Rat pushes the king to H6. our hero's pawn crowns on B8 and becomes a queen.

Rat answers by moving the king from H6 to H5. Check: our hero tightens the net by bringing the queen to H2.

With dungeon cunning, Rat brings the king to G4. our hero gives check with the queen on E4.

Rat's king advances from G4 to G5. From D2, our hero's queen forces Rat to defend.

Rat sets the king on F6, watching every square, while without hurry or fear, our hero places the queen on G2. From the dark, Rat pushes the king to F7, and our hero's queen takes D4, leaving E4 behind.

Rat answers by moving the king from F7 to G8. From D5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H7. Check: our hero tightens the net by bringing the queen to E4.

Rat's king advances from H7 to H6. our hero gives check with the queen on H4.

Rat's king falls on G7 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on A4. From the dark, Rat pushes the king to G6. Check: our hero tightens the net by bringing the queen to D6.

Rat answers by moving the king from G6 to F7. our hero gives check with the queen on H7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the queen to H4, and right after that rat's king advances from E8 to F7.

our hero advances the queen from D6 to D8; then rat sets the king on E6, watching every square. our hero gives check with the queen on E4.

From the dark, Rat pushes the king to F7. From D7, our hero's queen forces Rat to defend.

Rat answers by moving the king from F7 to F6, while our hero slides the king across the board, from A4 to B5. With dungeon cunning, Rat brings the king to G5.

our hero gives check with the queen on E5.

Rat's king advances from G5 to H6. From E6, our hero's queen forces Rat to defend.

Rat sets the king on G5, watching every square, and without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to H4, while our hero's king takes B7, leaving B6 behind.

Rat answers by moving the king from H4 to G3. From D3, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H4. Check: our hero tightens the net by bringing the queen to E4.

Rat's king advances from H4 to H5. our hero gives check with the queen on D5.

Rat sets the king on H6, watching every square, while without hurry or fear, our hero places the queen on G4. From the dark, Rat pushes the king to H7.

Check: our hero tightens the net by bringing the queen to F5.

Rat answers by moving the king from H7 to H6. our hero gives check with the queen on H4.

With dungeon cunning, Rat brings the king to G7. From G4, our hero's queen forces Rat to defend.

Rat's king advances from G7 to H8. Check: our hero tightens the net by bringing the queen to F6.

Rat sets the king on H7, watching every square. our hero gives check with the queen on H5.

From the dark, Rat pushes the king to G8. Mate. our hero's queen on F7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 13 s
Moves
143
How it ended
checkmate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
19 / 6
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (143 moves) lasted longer than 95% of the games on this floor.

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