Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on B5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to D3, while rat's king advances from F8 to G8. our hero advances the king from E1 to E2, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F8, and right after that our hero's king takes E3, leaving E2 behind.
Rat answers by moving the king from F8 to F7; then our hero slides the king across the board, from E3 to F4. With dungeon cunning, Rat brings the king to G7.
From F4 to G4, our hero's king swallows Rat's pawn.
Rat's king advances from G7 to H7. our hero advances the king from G4 to G5, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to C4; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the knight from C4 to D6, and right after that our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to B5.
A clean strike: our hero's pawn topples the knight on B5.
Rat's pawn advances from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C5, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes F5, leaving F4 behind.
Rat answers by moving the pawn from A5 to A4. By taking the pawn on G6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to H5, and rat's pawn advances from C7 to C6.
our hero advances the pawn from H5 to H6, while rat sets the king on G8, watching every square. From B5 to C6, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F8; then our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F8 to G8.
And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 46 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.