Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from B2 to A3 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

Loading…

The battle, move by move

our hero captures the enemy knight: the pawn leaps from B2 to A3.

Rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D4, and right after that rat sets the pawn on E5, watching every square.

our hero captures the enemy pawn: the pawn leaps from D4 to E5.

From the dark, Rat pushes the pawn to D6, while our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from E1 to D2.

A cruel blow: Rat's pawn captures our hero's pawn on E5.

our hero claims the enemy pawn by landing on E5.

Rat's king advances from E8 to D8. our hero advances the pawn from H2 to H4; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to C8, and our hero's king takes E4, leaving E3 behind.

Rat answers by moving the king from C8 to B8, while our hero slides the king across the board, from E4 to D5. With dungeon cunning, Rat brings the pawn to A4.

our hero captures the enemy pawn: the king leaps from D5 to C5.

Rat's king advances from B8 to C8. our hero advances the pawn from C2 to C4, and right after that rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on D5. Rat gives check with the pawn on C6.

our hero's king takes D4, leaving D5 behind. Rat answers by moving the pawn from G6 to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Check from Rat: the pawn plants itself on C5.

our hero claims the enemy pawn by landing on C5.

Rat's king advances from D7 to C7. our hero advances the king from C5 to D5; then rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to C7, and our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from C7 to C8, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the king to D6; then rat's king advances from D8 to C8. our hero advances the pawn from E6 to E7, and right after that rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to A7. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from A7 to B6, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to A7.

Check: our hero tightens the net by bringing the queen to B8.

Rat's king advances from A7 to A6. our hero advances the king from D7 to C6; then rat sets the king on A5, watching every square.

Mate. our hero's queen on B5 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 17 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

More from floor 1