Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the queen leaps from E8 to E7 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
Loading…
The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to E5, while our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from A5 to A4.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the pawn to H3, and right after that rat's king advances from E8 to E7.
our hero advances the king from E1 to F2; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on D3.
Rat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to D3.
Rat answers by moving the knight from F6 to G8, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to H4; then rat's pawn advances from C6 to C5. our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on C4, watching every square.
our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the king to F5, while our hero's king takes F3, leaving F2 behind. Rat answers by moving the knight from G8 to E7, and our hero slides the pawn across the board, from C2 to C3.
With dungeon cunning, Rat brings the knight to G8. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from F5 to E6.
our hero advances the king from F3 to E4; then rat sets the knight on E7, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Rat pushes the pawn to C6, and our hero's king takes D3, leaving E4 behind. Rat answers by moving the king from E6 to F5, while our hero slides the king across the board, from D3 to C3.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to B4; then rat's king advances from E6 to D7.
our hero claims the enemy pawn by landing on A4.
Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the pawn to E4, while our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to A6. Check from Rat: the knight plants itself on D5.
our hero advances the king from B4 to B3; then rat sets the knight on E7, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to E5. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the pawn from E4 to E3, while our hero slides the queen across the board, from A8 to E8. With dungeon cunning, Rat brings the king to F5.
our hero captures the enemy knight: the queen leaps from E8 to E7.
Rat's king advances from F5 to G4. our hero claims the enemy pawn by landing on E3.
Rat sets the king on F5, watching every square. From F4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E6. Check: our hero tightens the net by bringing the queen to D6.
Rat answers by moving the king from E6 to F5. our hero captures the enemy pawn: the queen leaps from D6 to C6.
With dungeon cunning, Rat brings the king to G4. our hero claims the enemy pawn by landing on G6.
Rat's king falls on G3 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the queen to D3.
Rat sets the king on H2, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to G2, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from G2 to H1. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to H2. our hero gives check with the queen on G3.
Rat's king advances from H2 to H1. Mate. our hero's queen on D1 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.