Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

From the dark, Rat pushes the knight to B8, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the pawn to H5, and right after that rat's knight advances from C6 to D4.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Rat sets the knight on C6, watching every square, while without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to E7, and our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the pawn from D7 to D5, while our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the knight to F5.

our hero captures the enemy knight: the pawn leaps from G4 to F5.

A cruel blow: Rat's pawn captures our hero's pawn on F4.

our hero claims the enemy pawn by landing on F4.

Rat sets the pawn on A4, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to D7, while our hero's pawn takes F6, leaving F5 behind. Rat answers by moving the king from D7 to D6, and our hero slides the pawn across the board, from F6 to F7.

With dungeon cunning, Rat brings the king to E6. our hero's pawn crowns on F8 and becomes a queen.

Rat's king advances from E6 to D7. our hero advances the queen from F8 to F6; then rat sets the pawn on D4, watching every square.

our hero gives check with the queen on H7.

From the dark, Rat pushes the king to E8. From C6, our hero's queen forces Rat to defend.

Rat answers by moving the king from E8 to F8. our hero claims the enemy pawn by landing on C7.

With dungeon cunning, Rat brings the king to E8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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