Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on B6 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from D8 to E8. our hero advances the king from E1 to E2; then rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to E6, and our hero's king takes D2, leaving E2 behind.

Rat answers by moving the knight from B6 to A8. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat's knight advances from A8 to B6. our hero advances the pawn from C4 to C5, and right after that rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E7. our hero claims the enemy knight by landing on B6.

Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Rat brings the king to D6.

our hero's pawn crowns on B8 and becomes a queen.

Rat's pawn advances from C6 to C5. our hero gives check with the queen on D8.

Rat sets the king on C6, watching every square. our hero claims the enemy pawn by landing on G5.

Rat gives check with the pawn on C4.

our hero captures the enemy pawn: the king leaps from D3 to C4.

Rat answers by moving the king from C6 to B7. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to G4; then rat's pawn advances from C7 to C6.

our hero advances the pawn from G4 to G5, and right after that rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to A6, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from A5 to A4.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to C5. our hero gives check with the queen on G6.

Rat's king advances from A6 to A7. From E7, our hero's queen forces Rat to defend.

Rat sets the king on A8, watching every square. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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