Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's knight captures our hero's queen on C8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat sets the knight on A7, watching every square; then without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the pawn to D5.

From C4 to D5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the pawn from C7 to C6. A clean strike: our hero's pawn topples the pawn on C6.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to C7, and rat's king advances from E8 to F8.

Promotion: on C8, our hero turns a pawn into a queen.

Rat advances to C8 and claims our queen.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the knight from C8 to A7, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the knight to C6.

With a steady hand, our hero brings the pawn to F4, while rat's knight advances from C6 to E7. our hero advances the pawn from F4 to F5.

Rat moves the pawn from G6 to F5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F5.

From the dark, Rat pushes the knight to G6. From F5 to G6, our hero's pawn swallows Rat's knight.

Rat answers by moving the king from F8 to E7; then our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the rook to B5, and rat's king advances from D8 to D7. A clean strike: our hero's rook topples the pawn on C5.

Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the rook on A5. From the dark, Rat pushes the king to C7.

A clean strike: our hero's rook topples the pawn on A4.

Rat answers by moving the king from C7 to C8. Check: our hero tightens the net by bringing the rook to C4.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the pawn to A4, while rat's king advances from B8 to A8.

our hero advances the pawn from A4 to A5, and rat sets the king on B8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to A8, and right after that our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the king from A8 to B8; then our hero slides the bishop across the board, from B2 to D4.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to A7, and rat's king advances from A8 to B7.

our hero advances the rook from C4 to C3, while rat sets the king on A8, watching every square. Without hurry or fear, our hero places the rook on F3.

From the dark, Rat pushes the king to B7; then our hero's rook takes F8, leaving F3 behind. Rat answers by moving the king from B7 to C7.

Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to A6, while rat's king advances from D7 to E7.

Check: our hero tightens the net by bringing the bishop to C5.

Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to C7, and right after that our hero's knight takes G5, leaving F3 behind.

Rat answers by moving the king from C7 to D7. A clean strike: our hero's knight topples the pawn on E6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 53% of the games on this floor.

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