Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on E8.

Checkmate! our hero topples Rat and claims victory.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the king to F7, and our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to C4; then rat's king advances from F7 to E7.

our hero advances the pawn from D2 to D4, and right after that rat sets the knight on F8, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to E5.

From the dark, Rat pushes the king to E6, while our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the knight from F8 to D7.

our hero captures the enemy pawn: the pawn leaps from H3 to G4.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the knight to H3, and right after that rat's knight advances from D7 to B8.

our hero captures the pawn on G5 and leaves Rat in check.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the knight to A6, and our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the knight from A6 to B4, while our hero slides the rook across the board, from A1 to D1. With dungeon cunning, Rat brings the knight to D5.

With a steady hand, our hero brings the pawn to G3; then rat's king advances from E7 to D8. our hero claims the enemy knight by landing on D5.

Rat sets the king on E7, watching every square. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

From the dark, Rat pushes the king to F8, while our hero's bishop takes F6, leaving B2 behind. Rat answers by moving the king from F8 to G8, and our hero slides the bishop across the board, from F6 to E7.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the bishop to D8, and right after that rat's king advances from G7 to H6.

our hero advances the knight from G5 to E4; then rat sets the king on G6, watching every square. Without hurry or fear, our hero places the pawn on E7.

From the dark, Rat pushes the king to F7. our hero's pawn crowns on E8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on E8.

our hero claims the enemy pawn by landing on C7.

With dungeon cunning, Rat brings the king to E7. our hero captures the enemy pawn: the bishop leaps from C7 to A5.

Rat's king advances from E7 to F7. our hero advances the pawn from C6 to C7, and right after that rat sets the king on G7, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the king to H6. From G5, our hero's pawn forces Rat to defend.

Rat answers by moving the king from H6 to G7. our hero captures the enemy pawn: the queen leaps from C8 to C5.

With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on A7.

Rat's king advances from F7 to G8. Mate. our hero's rook on D8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 9
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

More from floor 1