Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on D1 and defeats Rat's rook!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from E7 to E6. our hero advances the bishop from C1 to B2, and rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the knight from D7 to F6. A clean strike: our hero's pawn topples the pawn on G4.
Rat advances to G4 and claims our pawn.
With a steady hand, our hero brings the pawn to E4, and rat's king advances from D8 to E7. our hero advances the pawn from D2 to D4.
Rat advances to D4 and claims our pawn.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the knight to H2; then our hero's knight takes E2, leaving G1 behind.
Rat answers by moving the knight from H2 to F1. From E1 to F1, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the knight to G3, while rat's pawn advances from D4 to D3.
From B2 to E5, our hero's bishop swallows Rat's pawn.
Rat sets the pawn on D2, watching every square; then without hurry or fear, our hero places the king on E2. Rat's pawn crowns on D1 and a hostile rook is born.
From E2 to D1, our hero's king swallows Rat's rook.
Rat answers by moving the pawn from G6 to G5; then our hero slides the bishop across the board, from E5 to G7. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to E5, and rat's pawn advances from G5 to G4. our hero advances the pawn from A3 to A4, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the bishop on H6. From the dark, Rat pushes the king to G6; then our hero's bishop takes D2, leaving H6 behind.
Rat answers by moving the king from G6 to H7. From D2 to A5, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G8. A clean strike: our hero's bishop topples the pawn on C7.
Rat's king advances from G8 to H8. our hero advances the pawn from A4 to A5, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes A7, leaving A6 behind.
Rat answers by moving the king from G6 to F7. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E6. By taking the pawn on C6, our hero drives Rat into check.
Rat's king advances from E6 to F7. From E6, our hero's pawn forces Rat to defend.
Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the pawn to E7.
From the dark, Rat pushes the king to F7; then our hero's queen takes D7, leaving C6 behind. Rat answers by moving the king from F7 to F6.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the bishop to D6, while rat's king advances from G5 to H4.
our hero advances the pawn from C5 to C6, and rat sets the king on G5, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Rat pushes the king to F6. Promotion: on C8, our hero turns a pawn into a queen.
Rat answers by moving the king from F6 to G5; then our hero slides the queen across the board, from D7 to E6. With dungeon cunning, Rat brings the king to H4.
With a steady hand, our hero brings the queen to E3, and rat's king advances from H4 to H3. our hero advances the queen from C8 to C2, while rat sets the king on H4, watching every square.
Without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to H3; then our hero's queen takes C4, leaving C2 behind.
Rat answers by moving the king from H3 to H4. our hero delivers the final mate from G4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 79
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 15 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 66% of the games on this floor.