Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on G5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to F6; then our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the knight to E4.
With a steady hand, our hero brings the pawn to D3, and rat's knight advances from E4 to G5. our hero advances the pawn from F2 to F4, while rat sets the pawn on E5, watching every square.
From F4 to G5, our hero's pawn swallows Rat's knight.
From the dark, Rat pushes the pawn to E4. A clean strike: our hero's pawn topples the pawn on E4.
Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A4, while rat's king advances from F7 to E6. our hero advances the pawn from H2 to H3, and rat sets the pawn on G3, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from C4 to C3. A clean strike: our hero's bishop topples the pawn on C3.
With dungeon cunning, Rat brings the king to F5. From C3 to A5, our hero's bishop swallows Rat's pawn.
Rat moves the king from F5 to G5 and topples our hero's pawn.
our hero advances the pawn from H5 to H6. Rat advances to H6 and claims our pawn.
From A5 to C7, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the king to G7; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from G7 to H6, and right after that our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to G5. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from G5 to H4. From E8 to G6, our hero's queen swallows Rat's pawn.
Rat sets the pawn on C5, watching every square. By taking the pawn on G3, our hero drives Rat into check.
From the dark, Rat pushes the king to H5. From E5, our hero's queen forces Rat to defend.
Rat answers by moving the king from H5 to G6; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the pawn to A6, and rat's pawn advances from C5 to C4. our hero advances the pawn from A6 to A7, while rat sets the king on G6, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H7; then our hero's queen takes F8, leaving A8 behind. Rat answers by moving the pawn from C4 to C3.
From F7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H6. Check: our hero tightens the net by bringing the queen to F6.
Rat's king advances from H6 to H7. our hero gives check with the queen on E7.
Rat sets the king on G8, watching every square. From E8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes G4, leaving G2 behind.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 42 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.