Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on C7 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E6. our hero advances the pawn from F2 to F3, while rat sets the pawn on C4, watching every square.
From F3 to G4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to G5; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to C5, and right after that our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the pawn to E4, while rat's king advances from E8 to D7.
our hero advances the pawn from D4 to D5, and rat sets the pawn on C5, watching every square. By taking the pawn on E6, our hero drives Rat into check.
Rat advances to E6 and claims our pawn.
our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from A6 to B4; then our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the knight to A6. From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat's king advances from E6 to E7. our hero advances the pawn from G5 to G6, while rat sets the king on D7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to E8.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the pawn to G6, while rat's king advances from D7 to D6. our hero gives check with the queen on F8.
Rat sets the king on C7, watching every square; then without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B6.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from B6 to A7. our hero gives check with the queen on G7.
With dungeon cunning, Rat brings the knight to C7. By taking the knight on C7, our hero drives Rat into check.
Rat's king advances from A7 to A6. By taking the pawn on C6, our hero drives Rat into check.
Rat sets the king on A7, watching every square. our hero gives check with the queen on F7.
From the dark, Rat pushes the king to B8. Mate. our hero's queen on E8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 41 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.