Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero answers with fury: the pawn leaps from C4 to D5 and captures the enemy pawn.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E6. our hero advances the pawn from D2 to D3, while rat sets the pawn on D6, watching every square.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E5; then our hero's pawn takes H4, leaving H2 behind.
Rat answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the pawn to C4.
A clean strike: our hero's pawn topples the pawn on C4.
Rat's king advances from E7 to F8. our hero advances the pawn from A3 to A4, and rat sets the pawn on D5, watching every square.
A clean strike: our hero's pawn topples the pawn on D5.
From the dark, Rat pushes the king to G7. From D5 to C6, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from G7 to F6; then our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to A3, and rat's king advances from F7 to G7. our hero advances the pawn from F2 to F3, while rat sets the king on H8, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the king to G7; then our hero's king takes E3, leaving E2 behind.
Rat answers by moving the king from G7 to F6, and right after that our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to E7.
A clean strike: our hero's pawn topples the pawn on E5.
Rat's king advances from E7 to F7. our hero advances the king from E3 to D4, and rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to H7, and right after that our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the pawn from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E5, and rat's king advances from G7 to H7.
our hero advances the pawn from E6 to E7, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E6.
From the dark, Rat pushes the king to G6. Promotion: on E8, our hero turns a pawn into a queen.
Rat advances to G5 and claims our pawn.
From G8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F4. Check: our hero tightens the net by bringing the queen to F7.
Rat advances to G4 and claims our pawn.
our hero advances the king from E6 to E5, and rat sets the king on G5, watching every square. A clean strike: our hero's queen topples the pawn on C7.
From the dark, Rat pushes the king to G6. Check: our hero tightens the net by bringing the queen to D6.
Rat answers by moving the king from G6 to G5; then our hero slides the king across the board, from E5 to D4. With dungeon cunning, Rat brings the king to G4.
With a steady hand, our hero brings the pawn to C7, and rat's king advances from G4 to H4. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to H5; then our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from H5 to G6. Check: our hero tightens the net by bringing the pawn to E7.
With dungeon cunning, Rat brings the king to G7. Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from G7 to H7. Mate. our hero's queen on D7 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 22 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2668 finished games (1135 wins, 431 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.