Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on A7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from E2 to E4; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the knight to B4. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from B4 to A6, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to B4.
With a steady hand, our hero brings the pawn to A3. After toppling the pawn on C2, Rat threatens our hero's king.
our hero advances the king from E1 to D1, and right after that rat sets the knight on D4, watching every square. Without hurry or fear, our hero places the pawn on E5.
From the dark, Rat pushes the pawn to E6, while our hero's pawn takes F5, leaving F4 behind. Rat's pawn falls on F5 and tears the pawn from our hero.
our hero slides the pawn across the board, from G2 to G3; then with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from E7 to E8.
our hero captures the enemy pawn: the pawn leaps from G4 to F5.
A cruel blow: Rat's pawn captures our hero's pawn on F5.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the knight to B5. our hero captures the pawn on D7 and leaves Rat in check.
Rat answers by moving the king from E8 to D8, while our hero slides the king across the board, from D1 to E2. With dungeon cunning, Rat brings the knight to A7.
With a steady hand, our hero brings the pawn to D4. A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero advances the pawn from H2 to H4, and right after that rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the pawn to C5, while our hero's pawn takes H6, leaving H5 behind. Rat answers by moving the pawn from F5 to F4, and our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Rat brings the king to C7. our hero's pawn crowns on H8 and becomes a queen.
Rat gives check with the pawn on F3.
our hero captures the enemy pawn: the king leaps from E2 to F3.
A cruel blow: Rat's king captures our hero's pawn on D7.
our hero gives check with the queen on H7.
From the dark, Rat pushes the king to D8. our hero captures the enemy knight: the queen leaps from H7 to A7.
Rat answers by moving the king from D8 to E8. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Rat brings the king to D7. our hero captures the enemy pawn: the queen leaps from A5 to C5.
Rat's pawn advances from D4 to D3. From D4, our hero's queen forces Rat to defend.
Rat sets the king on C8, watching every square. our hero captures the enemy pawn: the queen leaps from D4 to D3.
From the dark, Rat pushes the king to B8, while our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from B8 to A7, and our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to B7. Check: our hero tightens the net by bringing the queen to B5.
Rat's king advances from B7 to C8. our hero advances the pawn from A5 to A6; then rat sets the king on C7, watching every square.
Without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the king to B6. Check: our hero tightens the net by bringing the queen to D6.
Rat answers by moving the king from B6 to A7. our hero gives check with the queen on D7.
With dungeon cunning, Rat brings the king to B6. From D6, our hero's queen forces Rat to defend.
Rat's king advances from B6 to A5. our hero advances the pawn from A6 to A7. Rat's king falls on A4 and tears the pawn from our hero.
our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to B3. From D3, our hero's queen forces Rat to defend.
Rat answers by moving the king from B3 to B4. Check: our hero tightens the net by bringing the queen to E4.
With dungeon cunning, Rat brings the king to A5. our hero gives check with the queen on E5.
Rat's king advances from A5 to B6. our hero advances the queen from D3 to E4; then rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to B8, and our hero's queen takes E7, leaving E6 behind.
Rat answers by moving the king from B8 to C8. From F8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the queen to E6; then rat's king advances from C7 to B7.
our hero gives check with the queen on F7.
Rat sets the king on A8, watching every square, and without hurry or fear, our hero places the queen on D7. From the dark, Rat pushes the king to B8.
our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 45 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 6
- Material captured (hero / opponent)
- 10 / 6
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.