Battle chronicle

In the depths of Sewers, our hero faces Rat.

Rat advances its king to E8 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to F8. our hero advances the pawn from C2 to C3, while rat sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the king to F7; then our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the pawn from E6 to E5, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Rat's king advances from F7 to F6. our hero advances the knight from G1 to H3, and rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to C5, and right after that our hero's bishop takes B2, leaving C1 behind.

Rat captures the pawn on D3 and puts our hero in check.

A clean strike: our hero's king topples the pawn on D3.

With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the rook to D1, and rat's pawn advances from C7 to C6.

our hero advances the rook from D1 to D2, while rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the bishop on A1.

Check from Rat: the pawn plants itself on E4.

A clean strike: our hero's king topples the pawn on E4.

Rat answers by moving the king from F6 to F7, and right after that our hero slides the rook across the board, from D2 to B2. With dungeon cunning, Rat brings the king to F8.

our hero gives check with the rook on B8.

Rat's king advances from F8 to E7. our hero advances the rook from B8 to H8, and rat sets the knight on E5, watching every square.

Without hurry or fear, our hero places the rook on G8. From the dark, Rat pushes the knight to D3. From G8 to G6, our hero's rook swallows Rat's pawn.

Rat answers by moving the king from E7 to D8; then our hero slides the rook across the board, from G6 to G4. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the rook to G5, and rat's king advances from D8 to E8. our hero advances the rook from G5 to A5, while rat sets the king on E7, watching every square.

From A5 to A4, our hero's rook swallows Rat's pawn.

From the dark, Rat pushes the king to E8. A clean strike: our hero's rook topples the pawn on C4.

Rat answers by moving the knight from D3 to E1, and right after that our hero slides the rook across the board, from C4 to D4. With dungeon cunning, Rat brings the knight to C2.

With a steady hand, our hero brings the rook to D3. Rat advances to A3 and claims our pawn.

our hero advances the rook from D3 to D4, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the knight to C2, and right after that our hero's bishop takes C3, leaving A1 behind. Rat answers by moving the king from E7 to E8; then our hero slides the pawn across the board, from F3 to F4.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to G4. Rat moves the knight from C2 to D4 and topples our hero's rook.

our hero advances the pawn from G4 to G5, while rat sets the knight on F5, watching every square. Without hurry or fear, our hero places the pawn on G6.

Rat's knight reaches D6 and threatens our hero's king.

our hero's king takes E5, leaving E4 behind. Rat answers by moving the knight from D6 to C8, and right after that our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the king to D7. Promotion: on G8, our hero turns a pawn into a queen.

Rat's knight advances from C8 to D6. our hero advances the queen from G8 to D5, and rat sets the king on D8, watching every square.

A clean strike: our hero's queen topples the pawn on C5.

From the dark, Rat pushes the knight to E8, and right after that our hero's queen takes F8, leaving C5 behind. Rat answers by moving the king from D8 to D7.

By taking the knight on E8, our hero drives Rat into check.

Rat advances to E8 and claims our queen.

With a steady hand, our hero brings the pawn to F5, and rat's king advances from E8 to E7. our hero advances the king from E5 to D5, while rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to C7; then our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from C7 to B8, and right after that our hero slides the king across the board, from D5 to D6. With dungeon cunning, Rat brings the king to C8.

With a steady hand, our hero brings the pawn to C7, while rat's king advances from C8 to B7. our hero advances the king from D6 to D7, and rat sets the king on A8, watching every square.

Promotion: on C8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to A7. our hero gives check with the queen on C7.

Rat answers by moving the king from A7 to A8; then our hero slides the king across the board, from D7 to D8.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 47 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 16
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 81% of the games on this floor.

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