Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's pawn captures our hero's bishop on B4.

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the pawn on G5, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the pawn to G4, while our hero's bishop takes H8, leaving B2 behind.

Rat answers by moving the pawn from D7 to D5, and our hero slides the bishop across the board, from H8 to C3. With dungeon cunning, Rat brings the pawn to D4.

our hero claims the enemy pawn by landing on D4.

Rat's pawn advances from E7 to E6. our hero captures the enemy pawn: the bishop leaps from D4 to C5.

Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the bishop on F8. From the dark, Rat pushes the king to C8, and our hero's bishop takes B4, leaving F8 behind.

A cruel blow: Rat's pawn captures our hero's bishop on B4.

our hero claims the enemy pawn by landing on B4.

With dungeon cunning, Rat brings the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.

Rat's pawn advances from E6 to E5. our hero advances the pawn from G3 to G4, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to E4, while our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the pawn to C5.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from E8 to D7. our hero advances the queen from G8 to G3; then rat sets the king on D8, watching every square.

our hero captures the pawn on C7 and leaves Rat in check.

From the dark, Rat pushes the king to E8. our hero captures the enemy pawn: the queen leaps from C7 to C5.

Rat answers by moving the pawn from E4 to E3. our hero captures the pawn on E3 and leaves Rat in check.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to B5; then rat's king advances from F7 to G8.

our hero advances the pawn from B5 to B6, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on B7.

From the dark, Rat pushes the king to F7. our hero's pawn crowns on B8 and becomes a queen.

Rat answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from F6 to F7. our hero advances the pawn from A4 to A5; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H7, and our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from H7 to G7. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the queen to H6; then rat's king advances from F7 to E7.

our hero advances the pawn from G2 to G3, and right after that rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the king to E7, while our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from E7 to F7, and our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from E7 to F7.

our hero advances the pawn from G3 to G4; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Rat pushes the king to F7. our hero gives check with the pawn on G6.

Rat answers by moving the king from F7 to E6, while our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to F5; then rat's king advances from F6 to E7. our hero advances the pawn from E3 to E4, and right after that rat sets the king on F6, watching every square.

From E5, our hero's pawn forces Rat to defend.

From the dark, Rat pushes the king to E7, while our hero's pawn takes D4, leaving D3 behind. Rat answers by moving the king from E7 to D7, and our hero slides the pawn across the board, from D4 to D5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from E7 to D7.

our hero advances the pawn from C4 to C5; then rat sets the king on E7, watching every square. our hero gives check with the pawn on D6.

From the dark, Rat pushes the king to D7. Mate. our hero's pawn on C6 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 33 s
Moves
95
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 78% of the games on this floor.

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