Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on E7 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
our hero advances the pawn from E2 to E4, while rat sets the pawn on D5, watching every square. From E4 to D5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to C4; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to G3, while rat's king advances from F7 to F6.
our hero advances the king from E1 to F2, and rat sets the knight on E7, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the pawn to C5. From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the king from F6 to G5; then our hero slides the king across the board, from E3 to F2. With dungeon cunning, Rat brings the king to F5.
Check: our hero tightens the net by bringing the pawn to G4.
Rat's king advances from F5 to G5. our hero advances the pawn from H2 to H3, while rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to C8; then our hero's king takes E4, leaving E3 behind.
Rat answers by moving the king from H6 to H7. From E4 to E5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to F6, while rat's pawn advances from G6 to G5.
From F6 to G5, our hero's king swallows Rat's pawn.
Rat sets the knight on E7, watching every square; then without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes G3, leaving F4 behind.
Rat answers by moving the king from H8 to G8; then our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the king to H8.
From D6 to E7, our hero's pawn swallows Rat's knight.
Rat's king advances from H8 to H7. Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to E5.
From the dark, Rat pushes the king to F7. A clean strike: our hero's queen topples the pawn on C5.
Rat answers by moving the king from F7 to E8. From C5 to C4, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E7. A clean strike: our hero's queen topples the pawn on A4.
Rat's king advances from E7 to D8. our hero advances the king from G3 to F4, and rat sets the king on C8, watching every square.
From C4, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to D5.
Rat answers by moving the king from D7 to E7; then our hero slides the king across the board, from F4 to G5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the king to F6, and rat's king advances from E8 to F8. Check: our hero tightens the net by bringing the queen to D6.
Rat sets the king on G8, watching every square, and right after that without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to H8.
From F6, our hero's queen forces Rat to defend.
Rat answers by moving the king from H8 to G8, and right after that our hero slides the king across the board, from G6 to H6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 44 s
- Moves
- 67
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 53% of the games on this floor.