Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the knight to B6, and our hero's pawn takes D3, leaving D2 behind. Rat answers by moving the knight from B6 to A4, while our hero slides the pawn across the board, from C2 to C4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F3; then rat's king advances from F7 to G8.

our hero claims the enemy pawn by landing on G4.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to G8.

our hero claims the enemy pawn by landing on C5.

Rat answers by moving the pawn from G6 to G5, and our hero slides the pawn across the board, from G2 to G3. A cruel blow: Rat's knight captures our hero's pawn on C5.

With a steady hand, our hero brings the pawn to H4. Rat's pawn falls on H4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to H4.

Rat sets the knight on B7, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to D6, and our hero's pawn takes G5, leaving G4 behind.

Rat answers by moving the king from G8 to H7. our hero gives check with the pawn on G6.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to H6.

A cruel blow: Rat's knight captures our hero's pawn on C4.

Check: our hero tightens the net by bringing the pawn to H7.

Rat sets the king on H8, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to D6, while our hero's king takes F2, leaving E1 behind.

Rat answers by moving the king from H8 to G7, and our hero slides the king across the board, from F2 to G3. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to F4, and right after that rat's pawn advances from C7 to C6. our hero advances the king from F4 to G5; then rat sets the knight on E8, watching every square.

Without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the knight to D6, and our hero's king takes G5, leaving H5 behind.

Rat answers by moving the king from G7 to H8, while our hero slides the king across the board, from G5 to H6. Rat gives check with the knight on F5.

With a steady hand, our hero brings the king to G5; then rat's pawn advances from E7 to E5. our hero claims the enemy knight by landing on F5.

Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to C5, while our hero's king takes F7, leaving F6 behind.

Rat answers by moving the pawn from C4 to C3. our hero gives check with the pawn on G7.

A cruel blow: Rat's king captures our hero's pawn on H7.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from H7 to H6. our hero delivers the final mate from G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
5 / 4
Material captured (hero / opponent)
7 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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