Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on G4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to C4, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to E4; then rat's knight advances from H7 to G5.

our hero advances the pawn from E4 to E5. Rat gives check with the knight on F3.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to A4, while our hero's king takes D1, leaving E2 behind.

Rat's knight falls on E5 and tears the pawn from our hero.

our hero slides the pawn across the board, from F2 to F3; then with dungeon cunning, Rat brings the pawn to G5. our hero claims the enemy pawn by landing on G4.

Rat's king advances from E8 to D7. our hero advances the pawn from H2 to H4.

A cruel blow: Rat's pawn captures our hero's pawn on H4.

Without hurry or fear, our hero places the pawn on G5. Rat's pawn falls on G3 and tears the pawn from our hero.

our hero's pawn takes G6, leaving G5 behind. A cruel blow: Rat's knight captures our hero's pawn on G6.

our hero slides the king across the board, from D1 to E1, and right after that with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to F1.

Rat gives check with the pawn on G2.

our hero claims the enemy pawn by landing on G2.

Rat sets the knight on E7, watching every square, and without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the pawn to C5, while our hero's king takes E1, leaving F1 behind.

Rat answers by moving the knight from E7 to F5, and our hero slides the king across the board, from E1 to D1. Rat's knight reaches E3 and threatens our hero's king.

With a steady hand, our hero brings the king to E2, and right after that rat's knight advances from E3 to G4. our hero advances the king from E2 to F3; then rat sets the pawn on C6, watching every square.

our hero claims the enemy knight by landing on G4.

From the dark, Rat pushes the king to E7, and our hero's king takes G5, leaving G4 behind. Rat answers by moving the king from E7 to E6, while our hero slides the king across the board, from G5 to G6.

With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to G5; then rat's pawn advances from E4 to E3.

our hero claims the enemy pawn by landing on E3.

Rat sets the king on D5, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to E6, while our hero's king takes E4, leaving F4 behind.

Rat answers by moving the king from E6 to D7, and our hero slides the king across the board, from E4 to E5. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from E7 to D8. our hero advances the king from E5 to D6; then rat sets the king on C8, watching every square.

our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the king leaps from C6 to C5.

Rat answers by moving the king from D8 to E7. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to D5; then rat's king advances from F6 to G7.

our hero advances the pawn from C3 to C4, and right after that rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to G7, while our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from G7 to F8, and our hero slides the king across the board, from D5 to D6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from E8 to F8.

our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on F7, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G7, and our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from G7 to F6, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G5.

our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from G5 to F6. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on G5, watching every square, and without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to H5, while our hero's queen takes G8, leaving F8 behind.

Rat answers by moving the king from H5 to H6, and our hero slides the queen across the board, from C4 to D5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
95
How it ended
stalemate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (95 moves) lasted longer than 78% of the games on this floor.

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