Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat advances its king to D6 and claims our bishop.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's king advances from E8 to F7. our hero advances the pawn from F2 to F3, and rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to D6, and right after that our hero's pawn takes F4, leaving F3 behind.

Rat answers by moving the knight from C6 to D8; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to B7.

With a steady hand, our hero brings the bishop to A3, and rat's king advances from F7 to F6. our hero advances the pawn from D2 to D3, while rat sets the pawn on G5, watching every square.

From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from G5 to F4 and topples our hero's pawn.

our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from F6 to E5. From C5 to D6, our hero's pawn swallows Rat's pawn.

Rat moves the knight from B7 to D6 and topples our hero's pawn.

By taking the knight on D6, our hero drives Rat into check.

Rat advances to D6 and claims our bishop.

our hero advances the king from E1 to D2, and rat sets the king on D5, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the pawn to C5. From C4, our hero's pawn forces Rat to defend.

Rat answers by moving the king from D5 to C6; then our hero slides the king across the board, from D3 to C3. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the king to D3, and rat's king advances from C7 to C8. our hero advances the king from D3 to E2, while rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to E8; then our hero's king takes G2, leaving F2 behind.

Rat answers by moving the king from E8 to D7, and right after that our hero slides the king across the board, from G2 to H2. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the king to H3, while rat's king advances from D7 to D6. our hero advances the king from H3 to H4, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the king to E8. From G4 to F4, our hero's king swallows Rat's pawn.

Rat answers by moving the king from E8 to F7; then our hero slides the king across the board, from F4 to G4. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the king to H5, and rat's king advances from F6 to F7. our hero advances the king from H5 to H6, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on G6. From the dark, Rat pushes the king to E8; then our hero's king takes F6, leaving G6 behind.

Rat answers by moving the king from E8 to D7, and right after that our hero slides the king across the board, from F6 to F7. With dungeon cunning, Rat brings the king to D8.

A clean strike: our hero's king topples the pawn on E6.

Rat's king advances from D8 to C7. our hero advances the king from E6 to D5, and rat sets the king on D8, watching every square.

A clean strike: our hero's king topples the pawn on C5.

From the dark, Rat pushes the king to E7, and right after that our hero's king takes B5, leaving C5 behind. Rat answers by moving the king from E7 to F8.

A clean strike: our hero's king topples the pawn on A5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to B5, and rat's king advances from E7 to E8.

our hero advances the king from B5 to C6, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on A5.

From the dark, Rat pushes the king to F8; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to F7. Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from F7 to E6. our hero advances the king from C6 to C5, and rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from E7 to F7; then our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the pawn to C7, and rat's king advances from G7 to H7. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to H7; then our hero's queen takes F8, leaving A8 behind.

Rat answers by moving the king from H7 to G6, and right after that our hero slides the queen across the board, from C5 to E5. With dungeon cunning, Rat brings the king to H7.

our hero delivers the final mate from F5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 45 s
Moves
101
How it ended
checkmate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 5
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 82% of the games on this floor.

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