Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on C5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero advances the pawn from E2 to E4, while rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the king to F8; then our hero's pawn takes F5, leaving F4 behind. Rat's pawn crowns on A1 and a hostile queen is born.
our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the king to G3, while rat's king advances from F8 to F7.
our hero advances the king from G3 to H4. Rat's queen reaches F6 and threatens our hero's king.
Without hurry or fear, our hero places the king on G4. Rat captures the pawn on F5 and puts our hero in check.
our hero's king takes F4, leaving G4 behind. Rat answers by moving the knight from C6 to D4; then our hero slides the king across the board, from F4 to E3.
With dungeon cunning, Rat brings the queen to H4. With a steady hand, our hero brings the king to D3. Rat captures the pawn on E4 and puts our hero in check.
our hero advances the king from D3 to C4, while rat sets the king on E7, watching every square. From C4 to C5, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the queen to H7. A clean strike: our hero's king topples the knight on D4.
Check from Rat: the queen plants itself on H8.
From D4 to E4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the queen to C8. With a steady hand, our hero brings the king to E5, while rat's pawn advances from C7 to C6.
our hero advances the king from E5 to E4, and rat sets the queen on F8, watching every square. Without hurry or fear, our hero places the king on E5.
From the dark, Rat pushes the pawn to C5, and right after that our hero's king takes D5, leaving E5 behind. Rat's queen reaches F3 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on C5.
Check from Rat: the queen plants itself on F5.
With a steady hand, our hero brings the king to B6, and rat's king advances from E7 to F8. our hero advances the king from B6 to C7.
Rat's queen reaches C2 and threatens our hero's king.
From C7 to D7, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the queen to C1; then our hero's king takes D6, leaving D7 behind. Rat gives check with the queen on C5.
From D6 to C5, our hero's king swallows Rat's queen.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to B5, while rat's king advances from F7 to F6.
From B5 to A5, our hero's king swallows Rat's pawn.
Rat sets the king on F5, watching every square; then without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to E4, and right after that our hero's king takes C7, leaving B6 behind.
Rat answers by moving the king from E4 to D5; then our hero slides the king across the board, from C7 to D7. With dungeon cunning, Rat brings the king to E4.
With a steady hand, our hero brings the king to E7, and rat's king advances from E4 to F5. our hero advances the king from E7 to F7, while rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the king on G7. From the dark, Rat pushes the pawn to G4; then our hero's king takes H6, leaving G7 behind.
Rat answers by moving the king from F5 to F6, and right after that our hero slides the king across the board, from H6 to H5. With dungeon cunning, Rat brings the king to E5.
A clean strike: our hero's king topples the pawn on G4.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 15 s
- Moves
- 69
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 18 / 2
- First capture
- move 7
Floor 1 statistics
Against Rat, heroes have won 43% of 2672 finished games (1136 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.