Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from H6 to H5 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero's pawn takes D4, leaving D2 behind. Rat advances to D4 and claims our pawn.
our hero slides the pawn across the board, from E2 to E4. Rat captures the pawn on C2 and puts our hero in check.
With a steady hand, our hero brings the king to E2, while rat's knight advances from C2 to B4. our hero advances the king from E2 to F3.
Rat moves the knight from B4 to A2 and topples our hero's pawn.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the knight from A2 to C3; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the pawn to A2.
By taking the pawn on D7, our hero drives Rat into check.
Rat's king advances from E8 to F7. Promotion: on D8, our hero turns a pawn into a queen.
Rat's pawn crowns on A1 and a hostile queen is born.
From D8 to C7, our hero's queen swallows Rat's pawn.
Rat gives check with the queen on E1.
our hero's king takes D3, leaving E3 behind. Rat answers by moving the knight from C3 to D5, and right after that our hero slides the king across the board, from D3 to C4.
Check from Rat: the queen plants itself on E4.
A clean strike: our hero's king topples the pawn on C5.
Rat advances to C7 and claims our queen.
our hero advances the king from C5 to B6. Rat's queen reaches E6 and threatens our hero's king.
A clean strike: our hero's king topples the knight on C7.
Check from Rat: the queen plants itself on E5.
our hero's king takes D7, leaving C7 behind. Rat gives check with the queen on B5.
our hero slides the king across the board, from D7 to D8. Rat's queen reaches B8 and threatens our hero's king.
With a steady hand, our hero brings the king to D7. Check from Rat: the queen plants itself on A7.
our hero advances the king from D7 to D8. Rat gives check with the queen on D7.
From D8 to D7, our hero's king swallows Rat's queen.
From the dark, Rat pushes the pawn to A3; then our hero's king takes C7, leaving D7 behind. Rat answers by moving the pawn from A3 to A2, and right after that our hero slides the knight across the board, from G1 to F3.
Rat's pawn crowns on A1 and a hostile rook is born.
With a steady hand, our hero brings the knight to D2. Rat's rook reaches C1 and threatens our hero's king.
our hero advances the knight from D2 to C4, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on C6.
Rat captures the knight on C4 and puts our hero in check.
our hero's king takes D5, leaving C6 behind. Rat answers by moving the king from G8 to H7.
A clean strike: our hero's king topples the rook on C4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to C3, and rat's pawn advances from E7 to E6.
our hero advances the pawn from F2 to F4, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on F5.
From the dark, Rat pushes the king to H6. A clean strike: our hero's pawn topples the pawn on E6.
Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to H7.
Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from H7 to H6. From H5, our hero's queen forces Rat to defend.
Rat moves the king from H6 to H5 and topples our hero's queen.
Check: our hero tightens the net by bringing the pawn to G4.
Rat advances to G4 and claims our pawn.
our hero's king takes D4, leaving C3 behind. Rat answers by moving the king from G4 to G3; then our hero slides the king across the board, from D4 to E5.
With dungeon cunning, Rat brings the king to G4. With a steady hand, our hero brings the king to F6, and rat's king advances from G4 to F4.
our hero advances the king from F6 to G6, while rat sets the pawn on G4, watching every square. Without hurry or fear, our hero places the king on H5.
From the dark, Rat pushes the king to F5; then our hero's king takes H4, leaving H5 behind. Rat answers by moving the king from F5 to F4, and right after that our hero slides the king across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to E4. A clean strike: our hero's king topples the pawn on G4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 85
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 7
- Material captured (hero / opponent)
- 22 / 25
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2671 finished games (1136 wins, 431 losses, 1104 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.