Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on G5.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to H3. A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Rat sets the knight on E8, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D8, while our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the knight from E8 to F6, and our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the knight to H5.
our hero claims the enemy pawn by landing on C5.
Rat's king advances from D8 to D7. our hero advances the pawn from E4 to E5; then rat sets the pawn on G5, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to E6, and our hero's king takes E2, leaving E1 behind.
A cruel blow: Rat's king captures our hero's pawn on E5.
our hero slides the king across the board, from E2 to E3, and right after that with dungeon cunning, Rat brings the knight to F4. With a steady hand, our hero brings the pawn to A4; then rat's knight advances from F4 to E6.
From F4, our hero's pawn forces Rat to defend.
Rat sets the king on F6, watching every square. our hero captures the pawn on G5 and leaves Rat in check.
A cruel blow: Rat's knight captures our hero's pawn on G5.
our hero's pawn takes H4, leaving H3 behind. Rat answers by moving the pawn from E7 to E5. our hero captures the knight on G5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E4, and right after that rat's king advances from G7 to F8.
our hero captures the enemy pawn: the king leaps from E4 to E5.
Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to D8, and our hero's king takes E6, leaving E5 behind.
Rat answers by moving the king from D8 to E8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the king to F7; then rat's king advances from D8 to D7. our hero's pawn crowns on G8 and becomes a queen.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 14 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 8 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.