Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's queen lands on G3 and defeats Rat's knight!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat's knight advances from D7 to F6. our hero advances the pawn from F2 to F3, while rat sets the pawn on E6, watching every square.

From F3 to G4, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to E5; then our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H4, while rat's king advances from F7 to F8.

our hero advances the pawn from G4 to G5, and rat sets the knight on G8, watching every square. A clean strike: our hero's pawn topples the pawn on C4.

From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from H4 to H5.

Rat advances to H5 and claims our pawn.

From G4 to H5, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to D7. our hero advances the pawn from G5 to G6, while rat sets the knight on H6, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to D6; then our hero's king takes E2, leaving E1 behind.

Rat answers by moving the knight from H6 to F5. Promotion: on G8, our hero turns a pawn into a queen.

Rat gives check with the knight on G3.

A clean strike: our hero's queen topples the knight on G3.

Rat's king advances from D6 to D7. From G3 to E5, our hero's queen swallows Rat's pawn.

Rat sets the king on C8, watching every square. A clean strike: our hero's queen topples the pawn on C5.

From the dark, Rat pushes the king to B7. From C5 to A5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from B7 to C6; then our hero slides the king across the board, from E2 to D3. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the king to D4, and rat's king advances from B7 to B8. our hero advances the king from D4 to C5, while rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to B8; then our hero's king takes C6, leaving C5 behind.

Rat answers by moving the king from B8 to C8. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 32 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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