Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival pawn on A5.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E6, while our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the pawn from D7 to D6, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to C3, and right after that rat's king advances from D8 to E7. our hero captures the enemy pawn: the pawn leaps from D4 to E5.
Rat sets the king on F7, watching every square. our hero claims the enemy pawn by landing on D6.
From the dark, Rat pushes the king to F6. From E5, our hero's pawn forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on E5.
Check: our hero tightens the net by bringing the pawn to F4.
Rat's king falls on F4 and tears the pawn from our hero.
our hero gives check with the pawn on G3.
Rat's king advances from F4 to E3. our hero advances the pawn from C3 to C4. Rat's pawn falls on D6 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the king to D3, while our hero's pawn takes C5, leaving C4 behind.
Rat's pawn falls on C5 and tears the pawn from our hero.
our hero slides the pawn across the board, from A2 to A3; then with dungeon cunning, Rat brings the king to C3. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from C3 to C2.
our hero advances the pawn from H2 to H4; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on H5.
Rat's pawn falls on H5 and tears the pawn from our hero.
our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C4 to C3, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to B2. our hero's pawn crowns on G8 and becomes a queen.
Rat's pawn advances from C6 to C5. our hero advances the queen from G8 to C8, and right after that rat sets the king on B3, watching every square.
our hero captures the enemy pawn: the queen leaps from C8 to C5.
From the dark, Rat pushes the pawn to H4, while our hero's queen takes H5, leaving C5 behind. Rat answers by moving the king from B3 to A2.
our hero captures the enemy pawn: the queen leaps from H5 to H4.
With dungeon cunning, Rat brings the king to B1. With a steady hand, our hero brings the queen to G5, and right after that rat's king advances from B1 to A1.
our hero captures the enemy pawn: the queen leaps from G5 to A5.
Rat sets the king on B2, watching every square, while without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to A2.
our hero captures the enemy pawn: the queen leaps from C5 to C3.
Rat answers by moving the king from A2 to B1. From B3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to A1. With a steady hand, our hero brings the king to D1.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 49 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 5
- Material captured (hero / opponent)
- 7 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.