Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from H3 to F5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D7 to E5. From B2 to A3, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to D4, while rat's knight advances from E5 to G6.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Rat pushes the knight to H8, and right after that our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from E7 to E5; then our hero slides the king across the board, from E1 to E2.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to E3, and rat's king advances from E7 to F6.
our hero advances the king from E3 to E4, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the pawn on C4.
From the dark, Rat pushes the knight to G6; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from G6 to H8, and right after that our hero slides the king across the board, from E4 to D3.
With dungeon cunning, Rat brings the knight to G6. With a steady hand, our hero brings the king to E3, while rat's king advances from E6 to F6.
our hero advances the king from E3 to E4, and rat sets the knight on F8, watching every square. Without hurry or fear, our hero places the pawn on A3.
From the dark, Rat pushes the knight to E6, and right after that our hero's king takes E3, leaving E4 behind. Rat answers by moving the knight from E6 to D4; then our hero slides the king across the board, from E3 to E4.
With dungeon cunning, Rat brings the knight to F5. With a steady hand, our hero brings the king to F3, and rat's knight advances from F5 to G7.
our hero advances the king from F3 to E4, while rat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the king to E7; then our hero's king takes E3, leaving F3 behind. Rat answers by moving the king from E7 to F7, and right after that our hero slides the king across the board, from E3 to D3.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to C3, while rat's king advances from E6 to F6.
our hero advances the king from C3 to D2, and rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on E2.
From the dark, Rat pushes the king to F6, and right after that our hero's king takes E3, leaving E2 behind. Rat answers by moving the king from F6 to G6; then our hero slides the king across the board, from E3 to F2.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to G3, and rat's pawn advances from E5 to E4.
our hero advances the king from G3 to F2, while rat sets the knight on E8, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the knight to F6; then our hero's king takes D4, leaving E3 behind. Rat answers by moving the king from H7 to G6, and right after that our hero slides the king across the board, from D4 to E5.
Rat's knight reaches D7 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E4.
Rat's knight advances from D7 to F8. our hero advances the king from E4 to E5, and rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the knight to E6, and right after that our hero's king takes E5, leaving F5 behind.
Rat moves the knight from E6 to C5 and topples our hero's pawn.
our hero slides the king across the board, from E5 to F5, while with dungeon cunning, Rat brings the king to F8. From F5 to G5, our hero's king swallows Rat's pawn.
Rat's knight reaches E4 and threatens our hero's king.
our hero advances the king from G5 to F5, while rat sets the knight on F2, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the pawn to C5; then our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the knight from F2 to H3.
our hero gives check with the pawn on G7.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to F6, while rat's knight advances from H3 to G1.
our hero advances the king from F6 to G6, and rat sets the knight on H3, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the pawn to C6, and right after that our hero's king takes E6, leaving F6 behind. Rat gives check with the knight on G5.
our hero slides the king across the board, from E6 to D6, while with dungeon cunning, Rat brings the king to F7. From D6 to C6, our hero's king swallows Rat's pawn.
Rat moves the king from F7 to G7 and topples our hero's pawn.
A clean strike: our hero's king topples the pawn on C5.
Rat sets the knight on F3, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to F6.
A clean strike: our hero's king topples the pawn on A5.
Rat answers by moving the knight from F3 to G5, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to F5.
With a steady hand, our hero brings the pawn to C6, while rat's knight advances from G5 to F7. our hero advances the pawn from C6 to C7, and rat sets the king on G6, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the queen to H3.
Rat answers by moving the king from H7 to G7; then our hero slides the king across the board, from A5 to B5. With dungeon cunning, Rat brings the knight to H6.
With a steady hand, our hero brings the pawn to A5, and rat's king advances from G7 to G8. our hero advances the pawn from A5 to A6, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the knight to F5.
A clean strike: our hero's queen topples the knight on F5.
Rat answers by moving the king from G7 to H8. Promotion: on A8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 8 s
- Moves
- 125
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 11 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (125 moves) lasted longer than 90% of the games on this floor.