Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on B7 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the knight to B8, and our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from B8 to A6, while our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from A6 to B8.

our hero advances the pawn from A3 to A4, and right after that rat sets the king on E8, watching every square. Without hurry or fear, our hero places the pawn on D4.

A cruel blow: Rat's pawn captures our hero's pawn on D4.

our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from E4 to E5.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to A3, and right after that rat's knight advances from B8 to A6.

our hero advances the pawn from C2 to C4. A cruel blow: Rat's pawn captures our hero's pawn on C3.

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to F8, and our hero's pawn takes F5, leaving F4 behind.

A cruel blow: Rat's pawn captures our hero's pawn on F5.

our hero slides the pawn across the board, from E5 to E6, and right after that with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to H5; then rat's knight advances from A6 to C5.

our hero claims the enemy pawn by landing on G6.

Rat sets the knight on A6, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to C2, while our hero's king takes G2, leaving F1 behind.

On C1, Rat promotes and gains a reinforcing knight.

our hero slides the pawn across the board, from E6 to E7; then with dungeon cunning, Rat brings the knight to B4. our hero claims the enemy knight by landing on B4.

Rat's king falls on G7 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from B4 to A5.

Rat sets the king on H8, watching every square, while without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the pawn to C5.

our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from H8 to H7. our hero gives check with the queen on H8.

Rat's king falls on H8 and tears the queen from our hero.

With a steady hand, our hero brings the pawn to A7; then rat's knight advances from C1 to D3. our hero advances the king from G2 to H2, and right after that rat sets the pawn on C4, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to H7, while our hero's queen takes F8, leaving A8 behind. Rat answers by moving the king from H7 to G6, and our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the pawn to C3. our hero gives check with the queen on G7.

Rat's king falls on G7 and tears the queen from our hero.

our hero advances the king from H2 to G2; then rat sets the pawn on C2, watching every square. Without hurry or fear, our hero places the pawn on A6.

Rat's knight reaches E1 and threatens our hero's king.

our hero's king takes F2, leaving G2 behind. Rat answers by moving the knight from E1 to F3, while our hero slides the king across the board, from F2 to E3.

Rat gives check with the pawn on F4.

our hero captures the enemy pawn: the king leaps from E3 to F4.

On C1, Rat promotes and gains a reinforcing queen.

our hero claims the enemy pawn by landing on G4.

Rat sets the knight on E1, watching every square, and without hurry or fear, our hero places the king on H5. From the dark, Rat pushes the queen to A1, while our hero's pawn takes G4, leaving G3 behind.

Rat's queen reaches E5 and threatens our hero's king.

our hero slides the pawn across the board, from G4 to G5. Check from Rat: the queen plants itself on E8.

With a steady hand, our hero brings the king to H4. Rat gives check with the queen on E4.

our hero advances the king from H4 to H5. Rat's queen reaches H7 and threatens our hero's king.

Without hurry or fear, our hero places the king on G4. Check from Rat: the queen plants itself on E4.

our hero's king takes H3, leaving G4 behind. Rat gives check with the queen on H1.

our hero slides the king across the board, from H3 to G3. Rat's queen reaches G1 and threatens our hero's king.

With a steady hand, our hero brings the king to H3. Check from Rat: the queen plants itself on H1.

our hero advances the king from H3 to G3, and right after that rat sets the queen on B7, watching every square. our hero captures the enemy queen: the pawn leaps from A6 to B7.

From the dark, Rat pushes the knight to F3. our hero claims the enemy knight by landing on F3.

Rat answers by moving the king from G7 to G6, and our hero slides the king across the board, from F3 to F4. With dungeon cunning, Rat brings the king to F7.

our hero's pawn crowns on B8 and becomes a queen.

Rat's pawn advances from C7 to C5. our hero advances the queen from B8 to B6; then rat sets the king on E7, watching every square.

our hero captures the pawn on C5 and leaves Rat in check.

From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the pawn to G6.

Rat answers by moving the king from F7 to F6, while our hero slides the queen across the board, from C5 to D5. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the queen to D6; then rat's king advances from G7 to H6. our hero advances the queen from D6 to E6, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the queen on F5. From the dark, Rat pushes the king to H6, while our hero's queen takes E4, leaving F5 behind.

Rat answers by moving the king from H6 to H5, and our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the king to H6.

With a steady hand, our hero brings the pawn to G7. Rat's king falls on G7 and tears the pawn from our hero.

our hero advances the queen from E4 to F5; then rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Rat pushes the king to G7. our hero gives check with the queen on F7.

Rat answers by moving the king from G7 to H8, while our hero slides the queen across the board, from F7 to F5. With dungeon cunning, Rat brings the king to G7.

Check: our hero tightens the net by bringing the queen to G5.

Rat's king advances from G7 to F7. our hero gives check with the queen on F4.

Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the king on C4. From the dark, Rat pushes the king to E7.

Check: our hero tightens the net by bringing the queen to D6.

Rat's king falls on D6 and tears the queen from our hero.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 27 s
Moves
134
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
21 / 32
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (134 moves) lasted longer than 93% of the games on this floor.

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